Thanks for making the game! Before I play I knew there's some depth behind the theme, but the cut ending wildly exceeded my expectation. The extent of the fourth wall breaking reached further than another fav game of mine (Oneshot), and reminded me again of what game as a medium is capable of.
I can easily relate, possibly due to being a game dev myself. Hope all is well for you, and thanks again for making UADHD!
Stanly. C2
Creator of
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The visual and story are very good! I was also so tempted to upgrade my lens to see more stuff. My biggest critique is the driving part - it really puts me off and it felt like a lengthy process.
The camera shooting gameplay is nice, and I especially like where the hawk is flying around, reminding me how a natural photographer is like: waiting for the perfect timing for a shot ;)
Really, really cool. Got me many times and it is so spooky. I had a very similar idea to yours during the jam, and it's really nice seeing it so well made with deep interpretation of jump scare.
Although, at around day 4 I think, I opened the door as the quest was 'say hello' and the game freeze, think that might be a bug.
Overall, very well done, your game is my current favourate :)
Very impressive, I love this kind of game with some 'seemingly freedom' we can go and do stuff. Would be so happy if there could be some interesting encounters during forest (or maybe I didn't spot them as I stick to the main road XD).
The experience felt like a horror version of Stanley's Parable, love it :)


