Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Doughboys - All Loud the Neponezikan FrontView game page

Submitted by mico, ArchangelMetatron, sl3DZ (@_sl3DZ_), Woltexe — 14 hours, 55 minutes before the deadline
Add to collection

Play game

Doughboys - All Loud the Neponezikan Front's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#6953.0574.500
Visuals#9363.0574.500
Innovation#11742.4913.667
Overall#13642.3023.389
Theme#16461.9252.833
Enjoyment#17871.6982.500
Gameplay#18091.5852.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Our game is telling a story about great war and it's soldier. There is a lot of randomness in this world, so you never know when something will go wrong.

What code and assets did you not make from scratch during the jam (if any)?
Script by: Mico and Woltexe
Graphic by: AntaresGamedev
Music and sounds by: sl3DZ.
Everything was made from scratch.

How many people worked on the game?
4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Super well made, but I also had a bit of confusion with the controls. I clicked on a non-tutorial level first but after reading your response to another player here, I went to Olive Ridge. Tutorial was pretty helpful but it's not too clear how to get the soldiers to move.

Submitted

Hey! I can tell this game has a lot of potential!

I wish there were more instructions as I couldn't really understand how to play. Maybe a tutorial level would be helpful but I know it's nearly impossible to create that under a week, especially if you have a rather complex game design already. 

It looks really nice though. I've added this to my collection and I hope I can play the refined version one day soon :P

Developer(+1)

There actually is a tutorial level, placed in Olive Ridge (The map designers have somewhat misinterpreted the script in that regard, though that's not that much of an issue - It's the lack of a progress system that makes it a bit confusing). Most likely we'll do a complete rework of what we already got sometime, so it plays better, looks even better and no longer possesses the frankly annoying bugs of this version.

Submitted

i can’t wait!!

Submitted

I couldnt really understand how to play :( maybe some controls written in the description would help! keep up the good work tho, it looks really nice!

Submitted(+1)

Graphics and music is perfect. Game design is great and it has a tutorial too (Even though it was hard to make soldiers move). You guys done a very good job. Hope to see you do more stuff.

Submitted

Really well put together! From what I was able to play really promising! 

Probably mostly because I am not familiar with this style of game but some explicit control descriptions on the game page could maybe help clarify, got stuck in tutorial with needing to send the units to another control location (couldnt figure out how to get them to move, just the 0/50/100% display UI). Also making it a bit clearer in the level selection which level is the tutorial would be very helpful (at first joined a later level and was lost at what to do).
Seems really tight and hope to be able to play more!

Submitted

Love the art style + music + idea. Missed a bit on the pacing. Generally I have my orders ready far in advance, and have to wait till the night before anything happens. 

Al by all one of the better put together games I have played this jam, especially given the backstory.