A video would be great! Thanks <3
Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid.
Have a good day!
zuniverse
Creator of
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Please continue working on this game! Loved it! <3
I'm also a Buddhist myself and I find it really refreshing to learn more about my religion through a video game.
I wonder why it's the goat that goes on the adventure instead of the main character. A very interesting choice.
The only issue I had was I was stuck at the second Sudoku Puzzle. (I'm so bad at Sudoku so it's kinda my bad). Is it possible to add a hint or something in the future development?
If it's okay for you to share, how do you make a precision platformer like this in Godot? Is there a tutorial you recommend watching for making one? :D I'm also using Godot as my main game engine!
Thanks for playing!
It's actually the other way around when I was writing the story. The dog is in the afterlife (hinted by the looping ending and there's not a single human in the world). So basically the dog is waiting for Dum Dum to come to heaven. But your interpretation is also not entirely wrong because that was exactly how I felt when editing the story. I felt it would be nice to leave the Dum Dum's/crow's identity up to people's imagination. <3
Noooooo I played six times and still got all the bad endings T^T You have seventeen endings!? That's very impressive!
I also made an interactive fiction for this game jam, but yours offers so much more meaningful (and interesting!) choices that allows the players to become who they want. I love that!
Personally, I really wish there was a save button so that I could go back to wherever I want to replay without having to restart.
Great work!
Thank you for loving the silly drawings I made. I really didn't expect anyone to think the art would be praised XD
For adding more consequences to the choices, that's a very helpful advice. I guess I was trying to scale down the game, but ended up removing some necessary branching moments unintentionally. Will keep this in mind!
I feel guilty for being not being able to reach the ending after obtaining the elixir (I was stuck and I didn't know what to do!) , the game is so good :( Please give me some hints so that I could finish this great game! T^T
Making items fly around is a great mechanic and it fits so well with the story. Kudos for that! The only issue I had was the levels were a little bit too big, hence, a lot of camera shifting, breaking the game pacing a little.
Also, I think it would be nice if you could place more stones as backups so that players won't have reset their progress. Was there a reason you put just enough stones in the levels?
I'm still very impressed with what you have achieved for this game jam as a solo dev! Hope to see more from you my friend! <3
I love the concept of the story very much! It would be nice to get some context about the story for players who aren't familiar with the original myth.
As for the the gameplay, I would appreciate if there are more things that we can do with our wings (double jump), such as new obstacles or level design that could also relate to the story itself.
Nice job! Loved the music though >3<
Hey guys! It's zuniverse here :D
I've just released my first interactive fiction called GLITCH on itch.io. It's a super short sci-fi story (under 500 words) about the dark side of consciousness.
Feel free to check the story out! I hope you guys enjoy it as much as I do.
Thanks. Have a great weekend.
(A screenshot of the game. I know. This is not the best picture. XD)