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theflamingskunk

34
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1
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A member registered Jul 02, 2017 · View creator page →

Creator of

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Had a great time playing! Very clean art and animations that works well for the style of the game, and the music is awesome! Great work!

Wow, absolutely incredible! Such a tight experience, amazing level of polish for the game jam. Even in the game page, its really incredibly well done work by the whole team. Had a great time dragging and flailing around, the art style is so cute and works great with the physics and how the world feels. Just wish there was more! Great work!

Wow really enjoyed playing this! What a great idea! The art style and sounds worked well together and loved the card-game mechanics. Loved having to travel in time to get the clues!

Having some more Feedback around the card hover areas I think would improve the feel a lot. Can be hard to tell where the cards should go.

Really great work! Such a fun experience!

Clever game setup and loved how nice it feels to break the glass! The art and music fit well together and enjoyed exploring the world and trying to figure out how to progress!

The wall of text at the beginning was very intimidating, could be better to just break it up with a more traditional dialogue box setup. Struggled at points to progress so depending on how accessible could be good to add a tid bit more guidance within the game.

Really enjoyed playing, great work!

Great parkour runner! The pixelation and art style worked well together, had a good visual feel. Had to brutalize myself to make it through but enjoyed getting there! 

The physics felt a bit overly floaty to me, but I think that might be more an indication of wanting a more tangible sense of speed from the movement. I think being out in an open empty space, you lack the kind of point of references of an environment to gauge your sense of speed so doesnt have as impactful of a feel. Realize that didnt make much sense so not super helpful, I just think having a more constrained sense of environment could improve the feel.

Great work! Really enjoyed playing!

Really enjoyed playing Work Day! Had a lot of fun trying to solve the puzzles and progress through the day! The art, sounds and overall game felt great and loved some of the different endings! Something about the slip cracked me up every time. Great work!

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Wow, absolutely amazing! Such a well done game. Level design is simple and fun, pacing for introducing new features and puzzles is really smooth. Music and sounds fit well with the minimal aesthetic.

A bit more responsive controls for the character movement might improve the feel a bit, but the levels are so well done its really enjoyable regardless!

Great work!

Wow! Had a great time playing! The physics and pushing things around while trying to organize everything led to some wonderful chaos! Felt so much stress trying to figure out how to get tasks done, loved how the ending unfolded! Great use of the theme!

Having a bit more feedback to know whether the position is correct or not on the furniture I think could help improve the feel. Of course music and sounds would also greatly improve the games feel!

Great work! Really enjoyed playing through this, loved the game!

Wow Great presentation! Super polished and the Art and sound work wonderfully, feels like a whole world you enter into. Simple mechanics that are easy to pick up! Just wish the mixer was next to the ingredients since walking back and forth becomes a slog, especially since its all down to trial and error.

Would love to see different failure "endings" based off the ingredient combo to give a bit more variety to the trial and error.

Excellent work! Really enjoyed the overall vibe of the game!

Haha the sounds in this are horrifying! Was not expecting those fish wails. Short and simple experience, I enjoyed playing, was slightly surreal between the sounds and the aggression of the whale(?) movements. Victory screen was fun!

For the UI elements, I would suggest either putting a slightly transparent panel under the text, or positioning them so they are over "clear" areas (such as the sky in the top half of screen). Should improve the readability, and maybe give a slightly cleaner look.

Have a restart button on the end screen! Don't force me to quit if I want to play again.

Not sure if it is possible, but if your able to export the project as a web build in unity, should allow for more people to play.

Great work! had a fun time playing through it!

Haha great intro switcharoo! Was fun trying to figure out the different puzzles, game overall had a good feel to it! Can't believe the amount of content thats here! Great work!

Absolutely brutal! Love how absolutely insane this is! Great choice on having the games presented on the tvs, and controller is a nice touch.

The flappy bird made it nigh impossible for me to get anywhere since i cant play that even when focussing on it. But that definately felt like it contributed to the overall experience at just being clobbered by the game.

Great work!

Haha wow that was great! The physics are insane and fit perfectly with the raccoon, gave it a lot of charm. Cable slinging racoon was so good. Definitely try and add some sounds next time since I think that would add a lot!

Great work! Was a fun play through!

Great match with the theme! Had fun trying to figure out how to placate the bridezilla, the models fit well with the way the player moves!

Had some difficulty figuring out the vase, kept running into other things and having it dissapear, took a bit to realize need to go directly to a free space in the table. Love the transformation and leap!

Great work, was a fun play!

Considering I probably spent 80% of my time on the drag n' drop, you definitely made the right choice 💀

Wow! Such an enjoyable experience. Such cute art! love that you leave a trail of crumbs. Music/art/sound all fit each other well, nice cosy vibe. Appreciated that you have to explore a little before getting the sword and you dont start with it. Monstera be looking way healthier than any of my plants :'(

Wished the music would stay looping in the background, seemed to fade out shortly after starting and its so good i want to hear it! Maybe was just luck but felt very generous with the cookie alotment, after first phase, never really felt like I was running out (although i was moving from cookie to cookie efficiently) and by the end i had a massive stockpile of 20+ cookies. More SFX such as when swinging the sword (and just overall feedback effects) would help to bump up the overall feel!

Great work! 

Ahh so cute! Love the frog friend! Art and Sfx are so good! All work well together, Enjoyed the different endings that I got!

Had to zoom my browser into 125% to get the games aspect ratio correct in the web viewer, not sure if thats something that can be fixed from itch settings.

Great work! Fun game! 

Ahh so stressful! Haha had a great time playing! I am terrible at multi-tasking so this brutalized me! I quickly go from feeling lime i'm kicking these trucks butt, and then get overwhelmed and turned to road kill. Great music choice feels very appropriate! Love the art style! works very well with the feel of the game. Great game!

Oh my god I love this! Art and layout is great! Very well done puzzle design!

My game has similar premise (sit guests at wedding) but wayyyyy less coherent and less of a "game". This is a 10x better executed version! Great work haha.

A bit more tactility in the placement (drag n' drop) could improve the feeling a bit. I am terrible at puzzles so an "easy" mode or something that gives a hint about what is "wrong" would also be very useful.

Can't wait to play more of your games!

Haha love the little dude running around, his animations are great. Very entertaining how the chaos unfolds! Great sense of progressing calamity.

Some funkyness with the collision /blocking boxes around the door area allowed me to run into the walls. Broom sweep detection had a few instances of it not detecting dust when I wanted it to. Having a retry button on the game over screen would be super helpful.

Great work was really fun playing!

Had a great  play! something about the visuals of the grid based movement had me craclomg up. 

The speed up feels either a bti too fast, or maybe needs a bit of effects to make it less jarring. Similarly for the explosion pickup, triggering some kind of feedback or effect could lead to a big jump in game feal.  Everyone loves explosions!

Great work, was a fun experience playing!

Wow great game! Art looks great, sounds placed well. Gameplay is fun, had a few instances of questionable detection but ooverall was smooth and fun experience!

Love the intro! Fun platformer, mechanic for needing to reload the watergun worked well! needing to kick down the slippery signs is great haha, the water balloon boss kicked my butt. 

The shooting feels a bit floaty and im left wishing the water baloon grenade had a meatier, more impactful feel to it! I think a round of "juicing" it up could really improve the overall game feel. 

Great work!

Very cute art and music is great! 

Had a lot of difficulty with the dragging minigame while using a trackpad (which i suppose is my own fault for using a trackpad). Not being able to release LMB (and therefore "reset" my fingers position on the trackpad). Also having a bit more feedback when you "drop" the ball would help alleviate the issue of me thinking i still had the white ball but it got reset. Unfortunately wasnt able to progress to get an understanding of the card game, having a bit more "on-ramp" to the first hand as far as understanding what is going on could help alleviate some confusion. 

I'll give it another play when i have a computer with a mouse since very curious how it plays!

Such a fun simple game. Very chaotic feeling, dont mind failing a lot of minigames at the beggining to figure out how they work. Feels like im practicing my multitasking!

Fun simple platformer! Definately felt the time pressure trying to race to the bomb. Feels a little fustrating that there can be 1-2 seconds before you can diffuse it due to random chance of where the bar is in the minigame. Maybe add a slight grace period to the timelimit to account for the gap before the bar first reaches green area. 

Love that the robo-boy is just wildly spinning haha!

Mr. Slip did not slip on his first playthough! Fun little game with great art and some fun endings! Accidentally had Mr. Slip pee all over the floor though 😬

Really well put together! From what I was able to play really promising! 

Probably mostly because I am not familiar with this style of game but some explicit control descriptions on the game page could maybe help clarify, got stuck in tutorial with needing to send the units to another control location (couldnt figure out how to get them to move, just the 0/50/100% display UI). Also making it a bit clearer in the level selection which level is the tutorial would be very helpful (at first joined a later level and was lost at what to do).
Seems really tight and hope to be able to play more!

Wow what a great experience! Definately took me far longer than it should have to get through the escape sequences, but the story/visual/audio all work really well together, and was determined to play through it! Great work!

Nice simple game! Adding more enemy variety would help it not feel so slow and immediately feel overpowered with buying upgrades! Becomes very easy once understand enemy behaviors.

Wow incredibly enjoyable! Great pacing with the introduction of new mechanics and them rolling into the theme nicely. Really just want more haha!

Once i understood the mechanics, had a great time. Very interesting puzzle design and it feels great to spin tiles around!

Unfortunately unable to start the game. Shows black box. Seems like maybe upload issue?

index.html:102  Uncaught ReferenceError: Engine is not defined
in the js console.

Simple to figure out and fun to find a match to the requests! Ran into the issue with aspect ratio of the embed cutting off most of the UI until you fullscreen the game. Would suggest having diffrent representations for the 4 towers and a small visual feedback outside of the UI for when you deposit items. Great music to porter to!