I really liked the protecting the carriage idea for a game like this. The game has potential to be pretty fun if you added some unique mechanics. Maybe the path the carriage is taking has some importance, or the carriage breaks down and needs to be fixed every now and then. Maybe instead of scoring the player by how many seconds they managed to survive, the score could be the distance the carriage has managed to go. I think building the game more around protecting a MOVING carriage instead of the gameplay being basically the same as just defending a tower could be unique.
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Carriage Protection Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1460 | 2.038 | 3.000 |
Enjoyment | #1564 | 2.038 | 3.000 |
Innovation | #1658 | 1.812 | 2.667 |
Audio | #1806 | 1.472 | 2.167 |
Overall | #1836 | 1.661 | 2.444 |
Theme | #1952 | 1.472 | 2.167 |
Visuals | #2095 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
If the carridge is destroyed you fail because nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
I got some sound effects off of a site called freesound.org
How many people worked on the game?1
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