Very fun game! The idea is really interesting and executed very well! The score counter is a nice touch, it adds to the game's replayability. The art is very well done, too. Overall a very fun and interesting take on the theme!
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Panic Porters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #372 | 3.385 | 3.385 |
| Visuals | #501 | 3.615 | 3.615 |
| Audio | #512 | 3.231 | 3.231 |
| Overall | #560 | 3.282 | 3.282 |
| Enjoyment | #607 | 3.308 | 3.308 |
| Innovation | #676 | 3.077 | 3.077 |
| Theme | #720 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Panic Porter, you’re just a simple porter trying to keep up with the kingdom’s never ending supply requests. What could possibly go wrong? Well… a lot. The towers are under attack, their demands make no sense, and you’re scrambling to grab the right (or completely ridiculous) item before it’s too late. But hey, as long as you deliver something, nothing can go wrong… right?
What code and assets did you not make from scratch during the jam (if any)?
All core gameplay, mechanics, music, and core assets like player and items were created during the jam.
However, we used free assets from itch for UI, and Environment Tilemaps to speed up development.
How many people worked on the game?3


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