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A jam submission

Panic PortersView game page

Medieval mayhem, one delivery at a time!
Submitted by KatrGames (@katr_games) — 5 hours, 4 minutes before the deadline
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Panic Porters's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3723.3853.385
Visuals#5013.6153.615
Audio#5123.2313.231
Overall#5603.2823.282
Enjoyment#6073.3083.308
Innovation#6763.0773.077
Theme#7203.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Panic Porter, you’re just a simple porter trying to keep up with the kingdom’s never ending supply requests. What could possibly go wrong? Well… a lot. The towers are under attack, their demands make no sense, and you’re scrambling to grab the right (or completely ridiculous) item before it’s too late. But hey, as long as you deliver something, nothing can go wrong… right?

What code and assets did you not make from scratch during the jam (if any)?
All core gameplay, mechanics, music, and core assets like player and items were created during the jam.
However, we used free assets from itch for UI, and Environment Tilemaps to speed up development.

How many people worked on the game?
3

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Comments

Submitted

Very fun game! The idea is really interesting and executed very well! The score counter is a nice touch, it adds to the game's replayability. The art is very well done, too. Overall a very fun and interesting take on the theme!

Submitted

Your game is so cool! It took me a while to understand what I have to do, but once I did, it was amazing! Great submission!

Submitted

Very fun idea and well executed, simple and to the point.

Submitted

This was so much fun and runs very smoothly. Well done!

Submitted

This is fun and feels very tight. Great work!

Submitted

It's a simple and great idea!  

I was confused until I switched to fullscreen. Maybe changing the resolution settings on the edit page could help with that?

Submitted

The first time I played it I was quite confused because there was no text. It wasn't until I went full screen that I saw text in the corners of the screen.

Submitted

It's a pretty fun little game, at first I thought it just wasn't running but once you fullscreen it you can see the requests. Matching the items to a request is a fun concept and gets chaotic pretty quick but I had fun with the first match!

Submitted(+1)

Simple to figure out and fun to find a match to the requests! Ran into the issue with aspect ratio of the embed cutting off most of the UI until you fullscreen the game. Would suggest having diffrent representations for the 4 towers and a small visual feedback outside of the UI for when you deposit items. Great music to porter to!

Submitted

Very clever concept and cute art, the requests were a lot of fun to figure out. My only suggestion is that when the game isn't full screen, the UI is out of bounds and when I full screen it on my 16:10 monitor the UI is close to the center. It might be interesting to add another thing to deal with on top of the requests, maybe simple enemies you have to fight off with whatever object you are holding could be funny, great work.

Submitted

Played a few rounds of this and got to 150 score and i quite enjoyed it simple and fun (: