This is a very impressive game for a week long jam! Although I do wish there was a difficulty setting as I definitely struggled to get past the lizard wizard (great name by the way)!
Play game
Cards are the Odds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #629 | 3.111 | 3.111 |
| Innovation | #700 | 3.056 | 3.056 |
| Audio | #736 | 3.000 | 3.000 |
| Enjoyment | #737 | 3.167 | 3.167 |
| Overall | #932 | 2.898 | 2.898 |
| Visuals | #1231 | 2.611 | 2.611 |
| Theme | #1268 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game you play as a cyborg adventure entering a dungeon searching for glory and treasures, with the only though on his head being "Nothing could go wrong..."
Besides that, you play with cards that represents your actions, and every action needs you to throw a dice, and when it comes to luck, you know how things can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
Some codes, like the polling system and SFX managers I always reuse the same code, and the SFX.
How many people worked on the game?4
Comments
I enjoy your game so much. For my first blind run. I play as action game with no care about card mechanism then got killed in 2nd monster. After that I read game rule carefully until I understand core game clearly. I beat wizard stage with appropriate effort at last. Nice work.
Ah super cool! I really had fun playing this game, although my my luck with the dice was much worse than the enemy's , which makes sense because when I play dingeons and dragons in real life, I also have terrible luck with dice :_ ) :D The music was awesome! And I really enjoyed the combination of dice roll of D20 with cards. I also like the pixel art. Well done!
I love the concept, and it reminds me of Slay the Spire. I think it would be interesting to play with cards that affect my luck, like a card that buffs the probability of my next spell succeeding if it succeeds, or debuffs it if it fails. With this system, you could add cards that are beneficial when luck is against you. (For example: if you have a luck debuff, you could choose a card that deals damage to the enemy if you hit 8 or less, and deals damage to you if you hit 9 or more). Nice submission!
Best audio out of all games I have played so far. My only criticism is the inconsistent art style. Also, I would have liked to be forced to learn about the cards, maybe limit the amount in the start or give a tutorial. Overall really fun, awesome work.
I really the gameplay and like the dice rolling sound!!
But, I the game broke on restart
The game was cool! I liked the dice roll on every action, riminds me of DnD !
Ran into the same replay bug that Restart mentioned but otherwise I enjoyed it! Some neat ideas in mechanics, would love to see the advantage system fleshed out a little more, could be cool to manipulate your luck a little more
Tough game! Took me a couple tries to beat it but I had a good time!
I did however run into a bug that when you press replay and choose a card it gets frozen and isn't able to be used. This isn't a huge deal as you can just refresh the page and start again but figured I'd mention it!
I would love to see this enhanced with a deck-building mechanic. The sound effects for the attacks are great and would benefit from more supplementary visual effects. Great work!






Leave a comment
Log in with itch.io to leave a comment.