The game was a lot of fun, especially once I realized how the upgrades worked. One minor issues that I had was that enemies would sometimes spawn on top of the player.
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AI Knows Best's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #352 | 3.417 | 3.417 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Gameplay | #539 | 3.208 | 3.208 |
| Visuals | #582 | 3.500 | 3.500 |
| Overall | #696 | 3.146 | 3.146 |
| Innovation | #1036 | 2.667 | 2.667 |
| Theme | #1153 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It’s just another routine system reboot for the lab’s experimental AI-driven robots.
Six minutes, a few button presses, and you’re done—easy. You’ve done this a hundred times. Nothing could go wrong.
and you'll just be installing the usual upgrades and weapones you built them so nothing could go wrong using them
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?4


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