For first game it is pretty good. Next time maybe instead of 10 levels i would advise to look little bit more on the polish side. Maybe adding some score, points, sfx, etc. So you keep the player motivated to do better and bring more sheep. The atmosphere is already there. Cool!
Play game
Flock Sake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #396 | 3.375 | 3.375 |
| Innovation | #507 | 3.268 | 3.268 |
| Theme | #563 | 3.250 | 3.250 |
| Overall | #567 | 3.277 | 3.277 |
| Visuals | #582 | 3.500 | 3.500 |
| Gameplay | #658 | 3.071 | 3.071 |
| Enjoyment | #717 | 3.196 | 3.196 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong, it’s a nice little herding game where all you have to get your sheep home, it’s very peaceful… well except for the cattle grates (traps) left in your paddock… oh and those pesky UFOs… besides that though nothing can go wrong, I promise.
What code and assets did you not make from scratch during the jam (if any)?
Since this is my first ever game I wanted to keep it easy.
I did all the coding myself by kit bashing parts of different tutorials together (so the game itself self might even go wrong. But i mean with a bit of faith, nothing can go wrong...)
The farmers voice is by my very loving and very patient partner.
But all models/art/music ect are from free packs on itch.io, unreal FAB and the sort, a full list of what was from where will be uploaded shortly to give people the proper credit.
How many people worked on the game?1









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