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Flee the Relic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #642 | 3.094 | 3.364 |
| Enjoyment | #645 | 3.261 | 3.545 |
| Theme | #773 | 3.010 | 3.273 |
| Innovation | #825 | 2.927 | 3.182 |
| Overall | #1034 | 2.774 | 3.015 |
| Visuals | #1363 | 2.425 | 2.636 |
| Audio | #1519 | 1.923 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A magical relic grants you incredible luck, but at what cost? Dodge orcs, traps, and chaos as everything goes unpredictably right… or wrong.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
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Comments
I really liked the idea of the main ability literally making nothing go wrong. the movement was really nice and satifying, and I enjoyed the monster designs! Really great job!
Well done project for one week. Congrats.
Interesting execution! It hits the theme quite well. The graphics are a bit not to my taste, but that's a matter of preference. It plays great!
Enjoyed the game, sound effects would have made this feel so cool! Just to give some feed back to the player!
Not Bad , Page could use some work. mechanics are interesting
Thank you, I totally forgot the page
Even though I had some difficulty understanding it first, when I did the game was pretty fun.
Thank you for your feedback<3
I liked the role reversal idea here that you have to evade the enemies instead of fighting them. It causes the player to think differently to defeat the foes. Even though I saw the directions, it took me a while to realize I could safely stand still while the relic was active. I think implementing audio will help clear up those kinds of uncertainties and elevate the whole gameplay experience. Nice work!
Yees, I maybe made a bit overpowered the relic. Thank you for your feedback!
I couldnt understand the game first. But when I read the instructions I really had fun :D. Good job
Thank you:D <3