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Wandering Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1337 | 2.265 | 3.333 |
| Visuals | #1528 | 2.151 | 3.167 |
| Theme | #1646 | 1.925 | 2.833 |
| Overall | #1708 | 1.812 | 2.667 |
| Gameplay | #1809 | 1.585 | 2.333 |
| Enjoyment | #1883 | 1.585 | 2.333 |
| Audio | #1891 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
What could go wrong? Your castle walls are high and mighty. Your cannons are strong. Surely your pile of cannons won't start sliding sideways...
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch!
How many people worked on the game?2
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Comments
Interesting idea!
I feel like this was a really cool concept, and I especially enjoyed the attention to throwing parallax in. I also had trouble finding the cannon, but your comment led me in the right direction. It also seemed in my play that no damage was being done in either direction.
The visuals are beautiful, but it seems like the game might not be finished yet. I’m not sure how to play it, but I think you did a great job. Keep it up!
Beautiful game! Seems to be missing some gameplay elements. Enemy castles do no damage and there was no option to add cannons to my own. However the assets are gorgeous and the gameplay loop seems like it would be very fun if it had working components.
The cannons are a little hard to see on the build menu, but they are there at the bottom. It does seem like the enemy castle doesn't damage you though
Unfortunately unable to start the game. Shows black box. Seems like maybe upload issue?
index.html:102 Uncaught ReferenceError: Engine is not defined
in the js console.