Seems like it could be a cool little platformer, unfortunately some slightly wonky collision/movement makes it difficult to enjoy.
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Titanic Lab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #742 | 3.300 | 3.300 |
| Theme | #775 | 3.000 | 3.000 |
| Audio | #941 | 2.750 | 2.750 |
| Overall | #1091 | 2.692 | 2.692 |
| Enjoyment | #1192 | 2.575 | 2.575 |
| Gameplay | #1227 | 2.400 | 2.400 |
| Innovation | #1455 | 2.125 | 2.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything is going wrong around you, so you cant mess up.
What code and assets did you not make from scratch during the jam (if any)?
I used assets from Craftpix.net
How many people worked on the game?1
Comments
I liked the art, maybe the iddle is a bit weird on the player but in general its good. The jump is a bit gliched maybe part of the theme no clue.
Cool artsytle and concept!
My only advice would be to keep the pixel size constant, it would give it a more cohesive look. Also the controls are a bit clunky.
The game looks and sounds very nice. The platforming difficulty is fair, not too hard yet not too easy either. I think you did a good job on the level design! The game is a bit short, but it's alright given the time constraints. I also noticed that you spend time doing ledge graps, which I think is actually quite hard to pull off nicely, so kudos for even trying. The intro is nice too.
Anyway, for some criticism, I'd say the game suffers quite a bit by having no sound or effects when the main character is taking damage. It feels like suddenly you've died when the last second you still got full health. It doesn't help that you are being damaged by the spikes even before they stick out from the ground. That seems quite unfair if you ask me. This also applies to the enemy at the last of the game, and after a few tries of beating it up but to no avail, I decided to run past it and got a win instead.
Anyway, going job for making this game. Keep up the good work!
Love that intro! Hilarious :D the game was fun! Very difficult but enjoyed it. There was soemtimes a glitch when try to grab the ledge, and it would sometimes just stuck between running and jumping , and have to be restarted. Ovr all, very well done!
Please check out my game if you get a chance. If you can leave a rating and some feedback, it would be very appreciated. Thanks.
Well done on your first released game. A great platformer, with some lovely graphics. Excellent work!
Good game! I liked how increasingly challenging the platforming got the closer you got to the end. The art was very cute, and the music really intensified the fast-paced gameplay. Good job!
Liked it so far. Had trouble passing the 4th? platform. Jumping over the trap killed me several times. But I liked it.
Please also rate my game. TY
Nice game, I went straight into speedrunning and tried to move through as quickly as possible. Was really fun :) Good job
Nice game, I went straight into speedrunning and tried to move through as quickly as possible. Was really fun :) Good job
Love the art and ambiance of the game but honestly I did not manage to jump on the third platform as my character is stuck on the edge ^^ Maybe have less difficult first jump with a bug fix on wall collision ? i sounds like you can grab the edge and climb it but did not succeed... Help me! :) I you like to chase flies you try my game ;)
Nice art! I had some issues when trying to grab the edges though. It was a bit confused if I wanted to move, grab or jump, lol. GG!
The art and music go really well together. I had a bit of trouble when encountering edges - the character seemed to toggle infinitely among the fall, climb, and double-jump states. Perhaps its an issue in Chrome?
Regardless, with some additional polish this will be a very complete experience. Great work!






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