Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DaedalusView game page

A short game for Brackeys Game Jam 2025
Submitted by DontExpectMuchStudios — 11 hours, 10 minutes before the deadline
Add to collection

Play game

Daedalus's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#11752.6922.692
Theme#13632.3082.308
Innovation#13852.2312.231
Overall#15831.9741.974
Gameplay#16851.7691.769
Enjoyment#18081.6921.692
Audio#19911.1541.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In the game you have to traverse a vast maze filled with traps and objectives, you need to make sure nothing goes wrong or else you'll be reset so you have to remember locations of traps or objectives.

What code and assets did you not make from scratch during the jam (if any)?
99% of the art is from scratch, thanks to my partner. But the code is a bit of a frankensteins monster as i used code from old projects, new code and stuff i learned/found online, so the code isnt made from scratch

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really awesome visuals with the pixelated shading, I struggled to be engaged by getting text that tells me that I've hit a trap when I took the wrong turn though.   

Submitted

Overall I think this is a good idea, but I think there are a few issues with the game as it is now. Movement speed felt very slow, and this was frustrating when I started at the beginning of the maze every time I died to a trap. I also feel like there wasn't very much to do other than just following the maze. I also thought dying to traps I couldn't really see was very unforgiving due to the fact I would start at the beginning every time. However, I did really like the visuals, just maybe tone down the filter a bit so it doesn't cross the line between looking retro and looking blurry! But I think there's a good idea here and lots of potential!

Submitted (1 edit)

I thought the shader/filter was way too much. It was really hard to read the text for me. Also it was very iritating that I just died  but all I did was walking along a corridor.

Good job, but a bit irritating in my opinion. I think with a bit less sharp filter and at least some hints of a trap, this would be much better.


I liked the skull in the beginning, it was pretty neat.

Submitted

Honestly, not bad. Just a couple notes that I thought would be nice. The last door not needing a key kinda through me off, and having one of the monster walls not needing to be killed either was weird. It would also be nice if we had the checkpoints face you in the same direction each time or had some type of landmark to show where the new area is. other then that great game! love the visuals.

Submitted

I love mazes but it's quite inconvenient having to remember all the wrong paths I took without knowing what traps are there. +1 for aesthetics and post-processing.

Submitted

cool idea, i like the pixelated effect on everything, although i kept dying to traps i couldnt see so didnt get very far, but nice idea and pixel effects

Submitted

Hey are you going to upload the game?