Really awesome visuals with the pixelated shading, I struggled to be engaged by getting text that tells me that I've hit a trap when I took the wrong turn though.
Play game
Daedalus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1175 | 2.692 | 2.692 |
| Theme | #1363 | 2.308 | 2.308 |
| Innovation | #1385 | 2.231 | 2.231 |
| Overall | #1583 | 1.974 | 1.974 |
| Gameplay | #1685 | 1.769 | 1.769 |
| Enjoyment | #1808 | 1.692 | 1.692 |
| Audio | #1991 | 1.154 | 1.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game you have to traverse a vast maze filled with traps and objectives, you need to make sure nothing goes wrong or else you'll be reset so you have to remember locations of traps or objectives.
What code and assets did you not make from scratch during the jam (if any)?
99% of the art is from scratch, thanks to my partner. But the code is a bit of a frankensteins monster as i used code from old projects, new code and stuff i learned/found online, so the code isnt made from scratch
How many people worked on the game?2





Leave a comment
Log in with itch.io to leave a comment.