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Hold the Bugs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1439 | 1.992 | 2.714 |
| Innovation | #1518 | 1.992 | 2.714 |
| Gameplay | #1584 | 1.887 | 2.571 |
| Overall | #1613 | 1.939 | 2.643 |
| Visuals | #1620 | 1.992 | 2.714 |
| Enjoyment | #1660 | 1.887 | 2.571 |
| Theme | #1677 | 1.887 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't let anything go wrong. You need to balance keeping the doors repaired and fighting for upgrades. If you mess up you and your people are dead.
What code and assets did you not make from scratch during the jam (if any)?
Sci-Fi Mechanical Door by CheatinSloth -- https://freesound.org/s/739197/ -- License: Creative Commons 0Short Gunshot.wav by JohanDeecke -- https://freesound.org/s/369528/ -- License: Attribution 3.0
How many people worked on the game?1
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Comments
That's a cool game ! It may needs some polish, the inverse kinematics animation is neat but I had some bugs with it
Keep up the good work !
Interesting concept, didn’t see that many tower defense games based on character upgrade instead of building towers since Warcraft 3 maps.
Game needs a lot of polishing. I got 2 game-breaking bugs: Credits cover X button, so you cant go back to menu. And when opened upgrade table, didnt find way to close it, so just walked away. Update window closed, but i was no longer able to open it back.
But, in my book unpolished idea is better then polished bland game.
This is a solid little base defense game! I wish there was some feedback for when I lost health or some way to track how many people I was protecting were left, but the core loop and stakes are established and clear. Nice job! :D