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A jam submission

Project: AnzhuView game page

Submitted by bergiebird — 1 hour, 16 minutes before the deadline

Play game

Project: Anzhu's itch.io page

Results

CriteriaRankScore*Raw Score
Was the improvement accomplished#15.0005.000
Does the improvement move game in the right direction#15.0005.000
How creative was the improvement#24.0004.000
How sufficient was the improvement#24.0004.000
Was the improvement free from bugs#34.0004.000
Overall#34.4004.400

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
Polar Bear's chasing behavior
Signs
Cursor
UI
Campfire healing
Fog

Describe your game in one sentence
One man, one musket on an arctic island.

What feedback are you looking for
Feelings on controls after practicing them, web specific solutions to why the fog is acting up, and overall thoughts.

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Comments

Submitted(+1)

Overall, this is super cool! I think there are a few things that need clarity, but I can tell that you have a solid direction, and will get that clarity before too much longer. In my opinion, some of the things that are unclear is what is a cliff up/down if you're moving left/right (the whirlpool area is much more clear on this, but some of the walls in the plains felt like I could jump down when I couldn't) and the other thing is what a campfire is. I'm not sure if there just weren't very many, or if they blended into the background so much that I didn't see them. I was trying to look for one during the polar bear fight, but I didn't see any. I think maybe a cool addition would be to be able to build a campfire with driftwood you collect, since the campfire seems to be a crucial part of combat. 


Can't wait to see this updated!

Developer

Thank you so much for recording & sharing your gameplay! Its not only a great resource but also makes it feel real.

Cliffs: Thank you, you're right is not immediately clear. From watching your gameplay I can see all the places you thought you could jump. I wanted to fix that with the fog but now I know I must make every that the player isn't on foggy. With the lower elevations featuring semi-transparent fog.

Campfire: Interesting. . .

Bug Feature: You found a way to jump down waterfalls that is totally not implemented yet, lol. Will figure something out on that end.

Question: Was the performance in the video 1 to 1 with your experience? The project has a lot of 'scaffolding' in it to make deving easier at the expense of performance since my computer can handle lots.  

Submitted (1 edit)

I like the atmosphere of the game, although I didn't understood what to do, I just roamed around aimlessly.
about controls. they felt awkward at first, but after playing for a few minutes I got used to them, yet I don't understand why not to change direction with a mouse?