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Overall, this is super cool! I think there are a few things that need clarity, but I can tell that you have a solid direction, and will get that clarity before too much longer. In my opinion, some of the things that are unclear is what is a cliff up/down if you're moving left/right (the whirlpool area is much more clear on this, but some of the walls in the plains felt like I could jump down when I couldn't) and the other thing is what a campfire is. I'm not sure if there just weren't very many, or if they blended into the background so much that I didn't see them. I was trying to look for one during the polar bear fight, but I didn't see any. I think maybe a cool addition would be to be able to build a campfire with driftwood you collect, since the campfire seems to be a crucial part of combat. 


Can't wait to see this updated!

Thank you so much for recording & sharing your gameplay! Its not only a great resource but also makes it feel real.

Cliffs: Thank you, you're right is not immediately clear. From watching your gameplay I can see all the places you thought you could jump. I wanted to fix that with the fog but now I know I must make every that the player isn't on foggy. With the lower elevations featuring semi-transparent fog.

Campfire: Interesting. . .

Bug Feature: You found a way to jump down waterfalls that is totally not implemented yet, lol. Will figure something out on that end.

Question: Was the performance in the video 1 to 1 with your experience? The project has a lot of 'scaffolding' in it to make deving easier at the expense of performance since my computer can handle lots.