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Cicada's Blade - proto's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #247 | 3.606 | 4.333 |
| Enjoyment | #670 | 3.236 | 3.889 |
| Gameplay | #839 | 2.866 | 3.444 |
| Overall | #934 | 2.897 | 3.481 |
| Audio | #1120 | 2.496 | 3.000 |
| Visuals | #1183 | 2.681 | 3.222 |
| Theme | #1210 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cant make mistakes in a run, nothing can go wrong otherwise you have to restart the level
What code and assets did you not make from scratch during the jam (if any)?
The 3d characters I have created before this jam for another project of mine. For this jam I rendered them in blender to use as 2d sprites. Animations are from mixamo.
How many people worked on the game?1
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Comments
After getting used to the controls it becomes a very good game to play. With some polish you could create this into a John Wick (or others in the genre) kind of game. Good job!
A good mechanic but I would like to have the opportunity to rotate the character with mouse movements after the character starts running and instead of one shot kill having a health bar would be better but a good one. Congrats.
Darn! Good job! I played a lot of fast-paced action title, and this game has both the vibe of "Hotline Miami" franchise and "My Friend Pedro".
There is nothing to say about the gameplay because it is really good and explosive!
Something to improve (in my opinion). I also played without using the time slow mechanic:
1. The combat is almost 100% smooth, but because of the delay when your character first touchs a wall (with the cloth animation), it somewhat makes the flow of action more sluggish and interupted. I died a lots because of that (missed timing to press space).
2. The bullet/projectile should be highlighted or more clear to see.
3. Change the color of your game's page. I can barely see any word :D
Overall, very new and unique combat style for this genre. I hope to see a full game in the future!
Thank you for the great feedback!
Nice to see a hardcore player here! Playing it without the slow mechanic was something that I tried too while testing the game levels
The movement structure is pretty unique and good. It would be better if the player had some kind of health bar or lives. The instant kill thing is frustrating.
I really enjoyed the movement and the game in general.
If you could make the bullets more easy to see, and fix (or remove, idk) the delay beetwen dashes, it would be great!
Good job overall!! ^^
Really fun, especially after levels start getting more complex.
Some feedback, mostly as others pointed:
- there seems to be a delay between dashes
- incoming bullets are hard to see
- slow motion could be timed automatically and become more evident
It's a great submission, it can get really good with more time to polish and more content.
Really enjoyed it!
I do agree with the comment below stating that the movement felt slightly delayed, but overall great job!
Had fun playing for sure :)
simple fun addictive, would have loved a little more depth in terms of movement and i found the bullets very hard to spot but overall stylish and cool great job! just wish there were move levels and also a big slash effect on hitting enmies woulda been cool good job though!
(my submission link is busted so you can find my game here https://itch.io/jam/brackeys-13/rate/3338871)
Liked the gameplay, sure i can use a bit more polish (movement feels a bit delayed ? idk), but yeah pretty good !