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rio85

55
Posts
4
Topics
7
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2
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A member registered Jul 04, 2017 · View creator page →

Creator of

Recent community posts

I love the idea of this jam. If you keep doing it I will keep participating

Very cool game for a jam! Great implementation of game mechanic loops. The core loop and the long loop integrate very well, I had to balance how much greedy I could go and lost I few times due to that(which was cool, a learning curve). 
Art and music work very well together and fit the gameplay perfectly.

Good one!


Thank you for the great feedback!
Nice to see a hardcore player here! Playing it without the slow mechanic was something that I tried too while testing the game levels

Definitely, I'm also here to learn, practice and have fun!

Great point solidesu! Indeed, quite different scenarios from who you are trying to grab the attention.

Hey, thanks a lot! I described the process  in the submission post but its not visible in the game description page I guess:

What code and assets did you not make from scratch during the jam (if any)?

The 3d characters I have created before this jam for another project of mine. For this jam I rendered them in blender to use as 2d sprites. Animations are from mixamo.

Around 50 new games are released on steam every day. Only in 2024, 18927 games have been released on Steam
I always wondered how hard it is to stand out with such a huge amount of releases.
Watching all the "rate for rate" threads in this game jam(and the very little exposure many of us got), I think we can get a taste of how it feels that flood of releases and competition, what do you think?


Hi there! here's my game, a top down shooter in hotline miami style with a twist, any feedback appreciated. No download required, is web based:

https://itch.io/jam/brackeys-13/rate/3348718

Hi here's my game, a top down shooter in hotline miami style with a twist, any feedback appreciated. No download required, is web based:

https://itch.io/jam/brackeys-13/rate/3348718

Hi here's my game, a top down shooter in hotline miami style with a twist, any feedback appreciated:

https://itch.io/jam/brackeys-13/rate/3348718

hey that's a nice quick game

Very well put together. Clever use of the mechanic. The only feedback I'd make is that it would be nice to have some checkpoints in some levels.

Good job!

Very well polished and I have some fun trying to beat my own time.

https://itch.io/jam/brackeys-13/rate/3348718

Thanks, I'm going to rate yours too.

Beautiful work on the music.  The overall atmosphere(visuals + music) works very well.

Very nice art!

Very nice art!

Hi Lucky, thanks for playing and for the feedback! 

(1 edit)

Hey spoonsweet!
Not getting this in any wrong way, actually, quite the opposite!
Thanks for the feedback, and yes, my intention was to add much more but unfortunetely , my day job got really busy here and I could only do something in 2 days at the end of the day, so I focused on composing/recording the soundtrack and add as much as I could of extra content.
A curiosity about the voices at the start, it's not gibberish but I wanted to make it subtle, it's actually the quote from the Philosopher Seneca in Latin, "Quis Hic locus? Quae regio? Quae Mundi plaga?" which is shown in English after you press space. Buuut I like to keep those kind of stuff subtle.

Cheers

edit: typo

Great use of your modular system, was curious about what you would do with it and it fits perfectly to the game atmosphere. Very atmospheric, well polished and audio/visually pleasing.  

Beautiful idea and execution Spacespy. Very poetic. You did a great job telling the story and the last notes combinations were a clever way to end the game. 

Very good work with the audio, it drove the story and was the main element on the game as the round required. Very nice ending too.

Amazing! Great story, great use of the audio as a mechanic, great mood, music and art.  

Hey, thanks for playing!
About the bug, was it only in the corridor part? There's an intentional silence in the middle of the last room, when the screenshake stops, but the music should come back further on the level.  Is that what you mean or was the sound 100% off during the whole main section?

I really like this one. This is solid, everything feels well together. Very atmospheric, really nice audio, moody art and great dialogues and story. 5 stars.

This game looks gorgeous! Really nice use of audio too. It was already one of my favourtes on round 1 and even more impressive now. Good job!

Very well put together, feels like a complete game. 

Nice AESTETHICS

Very nice experience, good job!

Beautiful.

This is awesome.

We need more cat games like this, great job! 

Very nice art, all the elements work very well together. 

This looks so good. Great pallete, great pace, a lot of small details that add A LOT to the feel. I really liked this one.

I love the artwork, really unique level. 

Looks good, feels good. 5 stars.

I had already liked your game when you posted on discord, but playing it adds much more to the experience. Great atmosphere, visuals and music!

I had already liked your game when you posted on discord, but playing it adds much more to the experience. Great atmosphere, visuals and music!

Thanks, I'm getting the full version today, great software.

Hey, first of all congratulations for creating this amazing software. The idea is super nice and feels like a substance designer version for pixel art. I'm testing the demo before buying the full version and every time I have a tutorial opened and try to open another one the program crashes. I tried to replicate the error and it only happens if I have a node double clicked for preview:

ERROR in

action number 1

of Draw Event

for object o_main:

I32 argument is undefined############################################################################################

gml_Script_anon_Panel_Inspector_gml_GlobalScript_panel_inspector_100155_Panel_Inspector_gml_GlobalScript_panel_inspector (line 104)

gml_Script_anon_scrollPane_gml_GlobalScript_scrollPane_698475_scrollPane_gml_GlobalScript_scrollPane (line 46)

gml_Script_drawContent_Panel_Inspector_gml_GlobalScript_panel_inspector (line 429)

gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 444)

gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 361)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 297)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 313)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 313)

gml_Object_o_main_Draw_64 (line 4)