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Thank you!!

Yeah, initially the scope was supposed to be a bit bigger, but our team unfortunately got delayed trying to implement a core mechanic.  We needed to pivot gameplay heavily last minute and reduce scope in order to finish on time.

But, hey, great learning experience! Thanks again for the feedback, and appreciate the play!

(+1)

Ah man the swinging constellations, I wish I could have made those work! I had my head buried in Godot's Joint2D documentation for a little too long that once I was reminded of the time I had to sadly cut it from the final product and focus on what we had.

I'm going to pour out another cup of coffee for that loss.