Really interesting concept and execution. I really liked the music! It felt a little too easy though and could've perhaps used multiple levels?
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Circuit City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #243 | 3.609 | 3.609 |
| Gameplay | #289 | 3.478 | 3.478 |
| Overall | #336 | 3.478 | 3.478 |
| Audio | #371 | 3.391 | 3.391 |
| Theme | #419 | 3.435 | 3.435 |
| Enjoyment | #464 | 3.478 | 3.478 |
| Visuals | #604 | 3.478 | 3.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player controls a simulation in which the people trapped inside must not be alerted that they live in a simulation. Thus, nothing can go wrong... or they become aware and the simulation shuts down
What code and assets did you not make from scratch during the jam (if any)?
The explosion effect on destroyed tiles, the highlight effect around UI elements, the tile select icon, and the road/people on the title screen
How many people worked on the game?3






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