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SuperNail

215
Posts
3
Topics
11
Followers
7
Following
A member registered Jan 21, 2025 · View creator page →

Creator of

Recent community posts

>_<

The little ghost is controlling the blocks and the spikes, as well as the life and death of humans! —3—

OvO

Fun! I just huddled in the corner and fired wildly, because I realized that those enemies' shooting skills were just as bad as mine, lol. By the seventh wave, no monsters appeared. Is this a bug?

What a fantastic eerie atmosphere you've created!

When I was playing the latter part, my hand had already left the mouse, but the button pressed itself. What's going on?

https://itch.io/jam/mini-jam-212-control/rate/4654035

https://itch.io/jam/mini-jam-212-control/rate/4654035

Interesting game.

Additionally, I seem to have discovered a bug. When I box-select and release the mouse pointer over a saw blade, there's a chance the selected person will be directly sent into the saw blade. This has cost me many points.

It looks like an algorithm assignment. lol.

Interesting game! I keep trying to force the flames to block the path, but it seems they're not allowed to do so.

^w^

>v<

—w—

^3^

OwO

—v—

I need more levels! more!

I really love the art style in your opening cinematic, but I must say, the in-game art style feels drastically different—almost like they were created by entirely separate teams. The contrast is quite noticeable.

Honestly, I was completely captivated by the opening cinematic—the storyline, the character development... I mean, who wouldn't love a grim reaper with a childlike innocence?
However, I feel that the art style in the main gameplay is completely different from the opening and comes across as considerably rougher, almost as if they were made by two separate people. Additionally, I found it too easy to access areas that should be out of bounds, like walking on supermarket walls or atop vending machines. Another issue worth noting is the lack of background music during gameplay.

Perfect! This is an absolute masterpiece!

With flawless visuals and perfect music, I absolutely adore it—this is destined to be one of the best games. The protagonist constantly reminds me of House—not sure if the developer is familiar with that game. The only drawback is that the jumping feels a bit off, especially when the character hits the ceiling—the recoil feels unnatural.

Simple and fun — well done! My only minor complaint is that sometimes I die immediately after respawning without a chance to react.

Simple and fun — well done! My only minor complaint is that sometimes I die immediately after respawning without a chance to react.

So you're the one who left the third comment! LOL. I've already played your game and left a review — it's truly captivating. Thank you for creating this!

Thank you for sharing! I really love your game's distinctive art style and music!
I've left some pretty amazing discoveries in your review section!

Wow, what a unique art style—I love it! The music is also really pleasant. I'd give it a full score!

Tip: I feel like the walking speed is a bit slow; it's making me a bit impatient. Pressing the spacebar actually lets you jump, though it doesn't seem to serve much purpose lol. The first time I played, I ran into two villages in a row where I couldn't afford anything, which left me pretty confused. Also, you can freely edit the text in your dialogue boxes lol.

Bug: During one battle, the dice never appeared, so I had to use the menu button in the top-right corner to exit. After that, the game's music turned into some kind of "deadly duet."OwO

Actually, the wave number only determines which monsters appear. I believe simply having higher waves feature stronger monsters should suffice. That said, I really appreciate your suggestion and your support! OvO

Thank you for your kind words! I'll definitely take your suggestions into consideration. OwO

( • ̀ω•́ )✧

Great suggestion! I'll let you know when the update is ready!

Thanks!OWO

I checked out your game! We're totally on the same wavelength  lmao!

It does look quite similar to my game, lol! The music and sound effects are absolutely perfect, though the variety of enemies feels a bit limited. I ended up with a score of 2608!

You should give Venom Shooter a try! The upgrades in this ability increase both bullet damage and size. Once you reach higher levels, the visual spectacle becomes incredibly satisfying — it's quite a scene, lol!

Thanks!OWO

Thank you for liking it!OWO

I originally wanted to create more monsters and abilities, along with a codex for players to collect, but I simply ran out of time... So I ended up using a player clone as the monster. Pushing the game's engine to its limits became an unexpected goal in itself, lol.

Thanks!OWO

Thank you!OwO

Thanks!OWO

Thank you for playing! I'd love to add some bosses, but my art skills aren't quite there yet. TAT