I really love the art style in your opening cinematic, but I must say, the in-game art style feels drastically different—almost like they were created by entirely separate teams. The contrast is quite noticeable.
SuperNail
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Honestly, I was completely captivated by the opening cinematic—the storyline, the character development... I mean, who wouldn't love a grim reaper with a childlike innocence?
However, I feel that the art style in the main gameplay is completely different from the opening and comes across as considerably rougher, almost as if they were made by two separate people. Additionally, I found it too easy to access areas that should be out of bounds, like walking on supermarket walls or atop vending machines. Another issue worth noting is the lack of background music during gameplay.
With flawless visuals and perfect music, I absolutely adore it—this is destined to be one of the best games. The protagonist constantly reminds me of House—not sure if the developer is familiar with that game. The only drawback is that the jumping feels a bit off, especially when the character hits the ceiling—the recoil feels unnatural.
Wow, what a unique art style—I love it! The music is also really pleasant. I'd give it a full score!
Tip: I feel like the walking speed is a bit slow; it's making me a bit impatient. Pressing the spacebar actually lets you jump, though it doesn't seem to serve much purpose lol. The first time I played, I ran into two villages in a row where I couldn't afford anything, which left me pretty confused. Also, you can freely edit the text in your dialogue boxes lol.
Bug: During one battle, the dice never appeared, so I had to use the menu button in the top-right corner to exit. After that, the game's music turned into some kind of "deadly duet."OwO
Interesting concept. I feel like the stat upgrades after death are a bit too minimal, and the death animation is a bit long. After dying over a dozen times, I didn't notice any significant improvement in my rate of fire. Also, I think the movement speed is somewhat slow—I can't keep up with the boss. There's also a bug where sometimes my bullets hit and disappear, but the boss shows no hit effect and doesn't lose any health.
Interesting concept. I feel like the stat upgrades after death are a bit too minimal, and the death animation is a bit long. After dying over a dozen times, I didn't notice any significant improvement in my rate of fire. Also, I think the movement speed is somewhat slow—I can't keep up with the boss. There's also a bug where sometimes my bullets hit and disappear, but the boss shows no hit effect and doesn't lose any health.






