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(+1)

Interesting concept. I feel like the stat upgrades after death are a bit too minimal, and the death animation is a bit long. After dying over a dozen times, I didn't notice any significant improvement in my rate of fire. Also, I think the movement speed is somewhat slow—I can't keep up with the boss. There's also a bug where sometimes my bullets hit and disappear, but the boss shows no hit effect and doesn't lose any health.

(+1)

Hey! Thanks for your feedback. I agree with you on the rate of fire, I've struggled to balance the growth per death. For the movement speed of the player, the design was deliberate to provide more control to the player to navigate tight spaces and you have to anticipate where the boss will be to fire your bullets  but the current build of the game makes it boring because there's isn't much to dodge around and the growth rate is unbalanced.


Appreciate your feedback and thanks for playing!