Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KengiKita

97
Posts
1
Topics
3
Followers
2
Following
A member registered Apr 19, 2023 · View creator page →

Creator of

Recent community posts

Hi, I'm glad you've enjoyed the music! Noted on the boss damage feedback bug. Thanks for playing and your feedback! 

(1 edit)

Hey, thanks for playing and your feedback! The design of the game is to buff your character when you die so you can kill the boss quicker. The objective of the game is to kill all the bosses whilst minimizing the total amount of deaths.

Hey! Thanks for your feedback. I agree with you on the rate of fire, I've struggled to balance the growth per death. For the movement speed of the player, the design was deliberate to provide more control to the player to navigate tight spaces and you have to anticipate where the boss will be to fire your bullets  but the current build of the game makes it boring because there's isn't much to dodge around and the growth rate is unbalanced.


Appreciate your feedback and thanks for playing!

Really enjoyed your game! Would appreciate your feedback on mine! Thanks!

https://itch.io/jam/jamsepticeye/rate/3935365

WOW! What a game! I really enjoyed it and I think I have broken the game with Lv. 2400 ruby shooter lol. Really great game! Great job!

Would appreciate your feedback, thanks!

https://itch.io/jam/jamsepticeye/rate/3935365

I love ragdoll janky physics simulators! I enjoyed it! Keep it up!

Hi. Thanks for playing! I appreciate it :D

Wow. What a game! Great implementation of the theme and I've really enjoyed the puzzles!

Cool game! But it took me a bit to realised that the attacks were directional based on my key press. It was hard for me to leave the spawn as the NPC insta-locked onto me and just insta-death. A few retries needed to get the hang of it but keep up the good work!

(1 edit)

I like the idea of the game but it was hard to understand the mechanics for me initially. Also the volume of the villagers dying was way too loud. There's potential once it's polished. Keep it up!

Had fun playing it. Simple enough to pick up and I managed to score 50 points! I like that the car speeds up as the spawn rate increases aswell. I could see this game being enhanced further and be a cool level based time-management game :D Well done!

Hey. Thanks for your feedback about the initial boss. I will change the pattern to be exciting in the next iteration. Thanks for playing.

Hi. Thanks for playing and the feedback!

Hi! Appreciate your feedback. Thanks for playing!

(1 edit)

Hey, check out my bullet hell game :D 

Thanks in advance.

https://kengikita.itch.io/helloop

(2 edits)

Hey, thanks for your feedback. Your can choose to die purposely to upgrade your stats further but at the end screen there's actually a death counter and trying to keep it as low as possible was the challenge. 


Thanks for playing!


PS. I made the game too hard to see the end screen 😅

(1 edit)

Hi, I appreciate your feedback. I totally agree with you. I struggled with balancing the scalability of the character and I have nerfed the scalability of the character too hard. And also with the multishot stuff I planned to implement but I ran out of time on my end. Will improve in the next iteration if there is. Thanks again for playing and your feedback! Have a good one :D

Thanks for playing! To be honest, I couldn't implement different boss mechanic in time to force the player around but powerups are a good idea too!

I'm glad that you've enjoyed it! Noted on damage scaling!

Thanks for playing! Yeah, there isn't much to guide the player on how to play but atleast there's buttons to spam :D

Thanks for the feedback! And yep! Lesson learned, to not think of ideas at the last minute and try to build something complex in a short time. 

Hi! Thanks for the feedback and playing it! :D But yeah, there's no feedback when the slime or the shadow is damaged. Collision between the enemies are also janky. 

Wow! What a mechanic! I really enjoyed playing this! Keep up the good work :D

(1 edit)

Wow! First, let me thank you for the lengthy feedback! I really appreciate it!

For difficulty cap, I have some new mechanics in the works that I haven't had the chance to implement yet but I think it would increase the challenging factor. No spoilers for now xdd 

I like the idea of having multiple coloured lasers. One of the future mechanics would be colour addition when crossing different coloured beams together to form a new colour. 

The idea of remotely controlling a laser is interesting, and I might experiment with different controlling methods. Interesting suggestion of removing one additional input for firing lasers, I'll play around with it :D

Thanks for your constructive feedback!

Thanks for playing! I appreciate the feedback! I'll see if I can find an alternative solution to laser rotation in the next update.

WOW! What a creative game! This game definitely has potential! Really fun!

Thanks for the feedback! You can press "C" to ignore snapping to objects but currently there's an issue when you overlap and leave the object and moved to another object you will snap to it again. I intend to iron out the snapping feature in a future update. 


Thanks for playing! I appreciate it!

Sick game! Love the vfx, the music make it feels like a bullet hell game and with additional polishing, this game definitely has potential! Well done!

What a dynamic platformer! I loved playing it! Well done! 

Thanks for the feedback! I appreciate it!

(1 edit)

Quite a fun game, music is a banger! I think the character is a little too slippery for some reason. Overall, well done!

What a cool game! I thoroughly enjoyed this! The zen music makes the game less frustrating when I'm stuck. Well done!

Holy moly! What a game! This is a really unique mechanic that I've never seen before! I really enjoyed playing it! The puzzles were challenging and I still can't wrap my head around how I managed to solve some of the levels.


Very well done!

Thanks for your feedback! The same coloured lasers were actually made that way so it would be kinda chaotic to manage the reflections and I think adding a zoom would definitely help see the reflections easier.  And yep I will definitely add a zoom / minimap feature in a future update since everyone's feedback is add this feature. I did intend to introduce different colour for different endpoints so like all green lasers would need to point to the green and all red coloured ones would need to point to the red one.


What a coincidence! The colour addition idea you've mentioned is actually one of the things that my friend had suggested to me to add in my future update for the game!


For the level locking, it's kind of a force of habit for me but I totally agree with you to keep all levels unlocked for the jam in order for people to experience the game fully without being progress locked. I will remember this for future builds. I really appreciate this feedback, it was really helpful! Thanks again!

Thanks for playing :D I appreciate it!

Thanks for playing! I'm glad that you've enjoyed it!

Spooky! I think with sfx and other horror elements like jump scares this game has great potential! Well done!

Check out my laser maze puzzle game! 

https://kengikita.itch.io/convergent

Interesting game and I had fun playing it. One of the issues were the character moving to fast and it's kinda dizzying for me and arrows the lead to nowhere. Overall, I think this game has alot of potential. Just needs some polishing. Good job!