Hi, I'm glad you've enjoyed the music! Noted on the boss damage feedback bug. Thanks for playing and your feedback!
KengiKita
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Hey! Thanks for your feedback. I agree with you on the rate of fire, I've struggled to balance the growth per death. For the movement speed of the player, the design was deliberate to provide more control to the player to navigate tight spaces and you have to anticipate where the boss will be to fire your bullets but the current build of the game makes it boring because there's isn't much to dodge around and the growth rate is unbalanced.
Appreciate your feedback and thanks for playing!
Hi, I appreciate your feedback. I totally agree with you. I struggled with balancing the scalability of the character and I have nerfed the scalability of the character too hard. And also with the multishot stuff I planned to implement but I ran out of time on my end. Will improve in the next iteration if there is. Thanks again for playing and your feedback! Have a good one :D
Wow! First, let me thank you for the lengthy feedback! I really appreciate it!
For difficulty cap, I have some new mechanics in the works that I haven't had the chance to implement yet but I think it would increase the challenging factor. No spoilers for now xdd
I like the idea of having multiple coloured lasers. One of the future mechanics would be colour addition when crossing different coloured beams together to form a new colour.
The idea of remotely controlling a laser is interesting, and I might experiment with different controlling methods. Interesting suggestion of removing one additional input for firing lasers, I'll play around with it :D
Thanks for your constructive feedback!
Thanks for your feedback! The same coloured lasers were actually made that way so it would be kinda chaotic to manage the reflections and I think adding a zoom would definitely help see the reflections easier. And yep I will definitely add a zoom / minimap feature in a future update since everyone's feedback is add this feature. I did intend to introduce different colour for different endpoints so like all green lasers would need to point to the green and all red coloured ones would need to point to the red one.
What a coincidence! The colour addition idea you've mentioned is actually one of the things that my friend had suggested to me to add in my future update for the game!
For the level locking, it's kind of a force of habit for me but I totally agree with you to keep all levels unlocked for the jam in order for people to experience the game fully without being progress locked. I will remember this for future builds. I really appreciate this feedback, it was really helpful! Thanks again!







