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Falling stones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.704 | 3.704 |
Gameplay | #23 | 3.222 | 3.222 |
Overall | #34 | 3.093 | 3.093 |
Aesthetics | #39 | 2.963 | 2.963 |
Sound | #51 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice one, grat job!
Nice game! Very creative take on the theme. You packed in a lot of complexity and mechanics.
Great job!
Great execution on your idea. I had a lot of fun playing it. The difficulty ramped up well and I felt like I was given enough time time to figure out what was going on before things got really difficult! Good job!
Liked it a lot! Looks very great! Nice voxel graphics!
A tutorial would be nice though. I was a bit overwhelmed for the first few minutes.
Has definitely a lot of potential.
A free camera for viewing the planet all around would be nice! It was a bit difficult to see where free spaces are if you place big buildings in the front.
Overall, very nice game!
Interesting concept, it definetely has potential. I faced few problems playing this game. First is that the game can't fit into my screen for some reason, and the second is that i could't figure out how to increase maximum ammount of energy (maybe I wasn't attentive enough because i'm vegetable today)
Also, would you like to try out our game? We haven't got any feedback (comments) so far for some reason, but we would like to get some.
Despite the fact that I stalled the game for a considerable amount of time with just 4 or 5 base turrets, the scope of the game is very ambitious, maybe a bit too much, as some of the elements lack a clear explanation. The UI is also a bit all over the place with respect to consistency and readability, but aside from this I really liked the fact that you went for a 3D tower defence, and in particular I really liked the 3D models you created.
It could have been interesting to have some more depth concerning the way things are placed around
Very cool take on a tower defense game, my only suggestions would be to work on the UI a little to make it more user friendly and display some more info like turret upgrade costs when upgrading and it's current level, also the player's current score like some other people have mentioned. Overall I really enjoyed it, great job!
Cool concept, cool game. I thought it was a little bit easy, does the difficulty ramp up over time?
Was a bit hard to see the entire game on my screen.
Thank you for your feedback! Difficulty scaled from time and average life time of meteors. In first stages impact is`nt big
i really enjoyed the gameplay, and i love the simplistic art. only real criticisms i had are noted by other people; the lack of a score counter (or at least the knowledge that economy = score, i thought it was time), and the way the game was implemented into itch made it very finnicky to actually see the whole screen. overall, great game!
Very unique take on the high score concept, the gameplay really stands out from the other games
Really like the idea - it took me a few goes to figure out how to place a turret, and i still think i'm missing something but the graphics are really cool and i love the idea for a tower defense
I opened the full screen via itch, then f11, different variations. There was no interface, but I moved the zoom by 50% and was able to play. A good idea and implementation, but the interface is not very user-friendly
fun way to do a tower defense
Nice td game, with some great ideas
Thank you!
I love the TD genre. Quite an interesting implementation, I like it
Really cool game! loved the art style. It would have been nice to have a score counter because i had no idea what score i was on until the end or maybe I'm just really dumb
Thank you! This is a good idea... Score is scaling from earned money :)