I love this so much!! ^_^ Thank you for the dev shortcut <3
dianananner
Creator of
Recent community posts
Your game is really cool and I love the art! I played the tutorial and then played the 'skip the tutorial' level and was confused. Took a second to catch on to what the black tiles were and I didn't realize I was trying to make a burger again. The black spots also trapped me several times and I had to reset the level lol, not sure if that was a bug or intended behavior. Either way, super cool and thanks for making this!
This game is really cool! I like the concept and the art is amazing! I would enjoy the game more if I had visual cues to show the number of things I'd picked up- took a second to realize those were the ingredients I could get and I didn't know when my arms were 'full' and I couldn't get more. And then having more of a visual effect when I put them into the soup pot would be cool! The clocks were very unforgiving haha. This game also felt like the easter egg hunt in Stardew Valley, which I LOVE! Oh and I might add a small map somewhere to indicate how to get back to the soup pot. :) Thanks for making this!
Cute game! Well communicated controls! I will note that a few times when I jumped through bugs, the frog just kinda passed through them without gobbling them? I also took a sec to understand where the frog would go towards the edge of lily pads and whether the frog would fall into the water between them. Overall super clean and nice! Thanks for making this :)
I loved this game, it's by far my favorite! Hope you win!
What I liked: The way the prices scaled, your art style, the golden fly feature, how well-communicated and easy to play it was, how fun it is! The sound effects and fly paths :) Slurping up all the collinear flies! Satisfying!
Things I'd enjoy if you added: Full screen option! (I accidentally clicked the side floating links and was taken out of the page when I'd been playing it a while! Disappointing!) Also, increasing the tongue radius seemed VERY subtle- it was hard to tell if it was working correctly? I assume so! And last thing- having a visual bar to see how the tongue cooldown timing worked? But that's not necessary of course.
Thanks for making this :)
Simple and easy to play! I was a little confused about the goal of the game- is there a surface I reach if I jump efficiently enough and use my time well? Also adding some visuals or text to let me know what depth i'm at would be cool. Also scaling jump height with how long I hold the jump button would be super nice. Overall cool game!
I loved your theme interpretation and visuals! It was fun to play, but a little confusing to figure out. I didn't realize the gems were checkpoints to advance to the next screen, and I took a sec to figure out that you only get like one chance to get left, right, and up until getting batteries. When batteries were introduced, they were a bit off-screen so I couldn't tell what it was. Also the hit boxes are a little strange (sometimes I should fall but I kinda float in the air). Overall, this game has been the most fun to play so far!




