Yeah the problem isn't inside of godot but rather inside of blender itself. the mesh and skeleton apparently had a scale of .526 applied to them, so i did a select all -> ctrl+a -> apply transform and it seemed to fix it, but i'd make sure that you test it out yourself for godot.
Adam Duehring
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So the remake is on a pause right now, and the reason being is that the scans on internet archive i was using of the book are no longer available, and i need those scans to continue on the remake, there was a decent amount of issues with the images i used on this version that I was hoping to get fixed.
If the book scans dont become available again soon, i might be able to repurpose the pictures from this version, and manually edit each image.
I bought and used this asset pack in my game here https://duehringadam.itch.io/husk ! Hope you check it out and list it on your page :D
This had good sound design, atmosphere, and visuals. but was lacking in a lot of other places, it was tedious walking around really long hallways in one single direction without much happening, and the instant camera jumps/cut to black with text really pulls away from the experience/immersion. I think this can be something good if you spend more time iterating on gameplay and the horror.
i think there's a good base of atmosphere here, and there is a story, which is more than can be said for some games, definitely keep iterating and working on it, and I think you can make something compelling.
I will be honest though, this game is really rough around the edges, its super easy to clip the camera outside of the walls, and looking up and down is really janky.








