Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

amazing model and animations, however in godot it is imported with an abnormally large bounding box? I'm not sure of the exact thing to call it, and it seems to throw off particles that emit from meshes, i dont have this problem with any other imported meshes.

Hey!

Do you still have the problem?

I’ve never used Godot, so I wouldn’t know what the issue is, I will need a few days to look into it.

Yeah the problem isn't inside of godot but rather inside of blender itself. the mesh and skeleton apparently had a scale of .526 applied to them, so i did a select all -> ctrl+a -> apply transform and it seemed to fix it, but i'd make sure that you test it out yourself for godot.