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pawx_dev

87
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A member registered Feb 16, 2023 · View creator page →

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Some jumps are very clutch indeed :P Thanks for playing tho :)

Thanks for the kind words :)

A sped up version sounds like fun indeed :)

Thanks for your feedback and taking your time to play!

I agree that we should have provided some indicator of healthpoints and when enemies are vulnerable to attacks, lerning for next time!

Nice game, had fun trying different builds :) However i encountered a bug where no new enemies would spawn in and was stuck at 12/18 enemies i think.

Very cool game besides that, and i really enjoyed the artstyle!

Stabbed the cloud by accident and realized afterwards it was a ghost thingy. 10/10 would stab cloud again

Very cool concept to adjust your spacesuit to overcome the levels. Very intuitive controls and gameplay, very well done overall!

nice game but i think i encountered a bug. after unlocking the second stage where the first enemies spawn i entered the elevator and as i went out i was in a room with only one exit. this exit led me to another room with no exit so i just had these 2 rooms to go back and forth between :/


other then this i think the enemies hitbox could have been a bit more forgiving and a pause menu with a slider to adjust volume would have been great!


Still had fun, and i really enjoyed the pixel art style gameworld!

Nice! Thanks for letting us know. We had something similar happen while developing and moved away from a location to using colliders instead, but it seems like we have an oversight somewhere :/

Very cool game! I liked the concept of forgetting rooms so you could build an everlasting journey for little FJ. Had a lot of fun!

Very cool artstyle and game idea, creating the correct portals and sending people there was really nice and fit the theme very well!

Only thing that bothered me a little but was the audio, it was a bit too loud for me, a pause menu to adjust sound would have been great!

Sadly i did not find the last food item i guess. i ran around like 15 minutes making sure i was everywhere without success. i tried going home but nothing happened :( maybe an indicator how much more food is needed would be cool, or just more food to find overall.


The horse wandering around was really cool, but you are able to walk right behind it or next to it since it only registers you if you are infront :P

Besides that i had a good time, i really liked the visual style, got me a very eerie and unsettling feeling, good job!

Cool idea with the different bells and switching between them. i had trouble with controlling them at first but after a few tries you get the hang of it! 

Very cool game, nice artstyle and overall cozy vibe. Very cool!

Nice shooter, had fun playing the levels and trying not to shoot myself. default sound was a bit loud for me tho

Very cool mechanic with the stick as climbing tool, had fun beating the level and getting revenge on my manager!

Very cool physics game, had fun trying to reach the portals!

You unlock a new ability after each boss, i think we should have communicated that better :(
There are certain moments when the bosses become vulnerable, for the first boss as example, when he flies down in the middle. Thats when you can jump on his head to deal damage.


I think we should have done a better job communicating this :/ Thanks for letting us know what you think and taking the time to play our game!

Thank you :)

Nice ideas, thank you for trying our game!

Nice short game, the voxel character looked really cool! 
Was a bit easy tho :P

I did not get what the images of the instruments meant and the textboxes went away to fast for me :( an option to adjust sound would also be nice, it was really loud for me :)

Visuals were very cool tho! Nice artstyle

Nice voiceovers!

Nice game! i didnt manage to beat the third stage since im bad :D Still had fun!

Thanks :)

Very serious topic, but done very well. Also nice that you dropped some help hotline at the endscreen along with some more informations. Might want to add this information to the beginning screen with the trigger warning aswell so people can see it even if they did not reach the end of the game :)

Thank you very much <3

Had fun dragging my dead friend around! Would have liked a toggle option to keep dragging since holding my mouse button all the time felt a bit weird to me, but besides that really cool entry! Really liked the atmosphere and the sound!

Wasnt able to complete the game since i died to fast and didnt really get what the different characters do. Also i would like a slider to adjust the games volume :P I really liked the artstyle tho, created great atmosphere!

Sadly i had heavy lag when playing. Also i think the artstyle of the environment compared to the enemies and player did not quite match up but the game idea to defend alone against a zombies in an apocalypse is really cool! I think with some polish this could turn out to be a great game!

The game didnt load for me :( was stuck at the inital unity loading screen :(

Nice little game, i noticed a little bug/quirk tho: if you hold down the right arrow button to walk and just tap the left button while still holding right, the character keeps moving right, but looks to the left and you can basically moonwalk through the forest :P 

Nice concept of the mansion, it still feels a bit empty tho. But considering this is work in progress, there is not much to complain. A option to adjust the game volume would be great :P

Very simple but still funny game. Was able to just spam my mouse button and just kill everything that came my way :P Also i noticed there are no collisions with the buildings and you can just run through them :P Still had fun trying it out, well done

Nice idea, but i couldnt finish it since my game was stuck on the minigame with the teddybear and i could not return :( But i was able to spot some enemies and scare them away with my flashlight :)

Thank you for your kind words :)

Thanks for playing and taking the time to leave so detailed feedback!  

Other people also mentioned the mechanics aswell and we agree that a lot of them are very similar :D
I also think the enemies were a bit fast compared to the difficulty of the remainder of the game, so very valid point :D

Ofc it was only for research reasons :P

If you want to try again and get the demons name, i'd suggest you take a close look at the dialogs and see if you can spot any suspicious details :P No need to guess the name at the end, you can figure it out and know for sure, but thats enough tips :P

Thanks :) Hope you managed to banish that evil demon!

Yeah true, some mechanics are quite similar to each other :D But thanks for playing :)

Thanks! Yeah, we also thought about that, noted for next time!

Thanks :) 

You are correct, we intentionally made it very easy so everyone had a fair chance of completing the game :D