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Dango Games

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A member registered Apr 12, 2023 · View creator page →

Creator of

Recent community posts

Thank you very much, we are very glad that the game was so well received by the audience!

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What a great review you wrote! Thank you very much for such attention to our game! Initially, we planned to make "consequences", but we rejected the idea due to lack of time. We decided to devote more time to finding bugs, polishing. Regarding the mafia leader, I wanted to show that not all "criminals" actually commit "terrible" crimes. I mean, killing murderers is a positive thing in a way. It's not truly "good", because it's still murder and a crime, but it can save a lot of lives, so it's one of the possible "ways". Being a "good villain" is very hard, it's a big burden.

oh, thanks!

I'm so glad you liked it! We tried to polish the game as much as we could. It's nice to hear that it was noticed. Thanks for the feedback!

You are not the first to talk about text speed. If the game was a little bigger and there was more time for development, I would definitely add such a setting. Thank you very much for your feedback!

Thank you! We tried to make an interesting game in line with the theme. We're glad you enjoyed it!

This was intended so that the player would not run his eyes over the words and lines, but would read them carefully. But you are right, for larger games there should be a text speed setting, we just didn't have time for such things. Really grateful for your feedback, glad you liked our game!

I am literally in awe of the artstyle of games like Heat Atypical, One shot with her. You really should check them out. Taking my hat off to the developers of these games for such a wonderful visual component.

We are very grateful to you for such a pleasant review. Glad that you liked our game!

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Thank you very much! I spent many hours searching for suitable sounds and music, so it is very nice to hear that someone liked it. We would have loved to make the game more diverse, but we did not have suitable assets for level design, clues, and we had to make them ourselves, so we proceeded from our capabilities and the remaining time. Initially, the game was supposed to have short monologues of the characters, something like "talking to yourself", but it had to be cut out, there was no time. Also, glad you enjoyed reaping soul scene. I tried to make it breathtaking.

Very interesting idea, but the rocket flies too slow, I realize it's for immersion, but a little tired of waiting.

The game looks like the real thing from some cartridge from old consoles like the NES. Very cool!

Very beautiful pixel art.

We decided not to add it to create an oppressive atmosphere where the player needs to read carefully and think about the consequences of their actions. Thanks for playing!

It's fun to play. I originally thought about a similar game, but the idea was to hit all the billiard balls to a holes in one attempt.

It's a bit inconvenient that when moving to another level the player can't release the pressed movement key. Visually it looks nice, the music suits the style of the game.

This game has an incredibly nice character interface, I was very surprised.

Visually looks very good but gameplay is a bit boring. I love spiders so I would be happy to see a full version of the game!

The art style is very cool, one of the most visually appealing games of all.

Music is very nice and the monsters look good. The soft lighting is well done by the way.

Interesting idea. And the character control is well done, feels alive.

Fun game. Is it inspired by old game "Asteroids"?

I think the number of enemies at the beginning is too big, it should be made smoother so that the player can get acquainted with the game and get used to it. But overall, a fun game, looks nice!

Thanks for playing and leaving a review!

Thank you! We would be happy to add more, but we tried to stick to our capabilities and not invent too much in order to have time to finish and test.

This is the main idea of the game. To confuse the player so that he doubts his decision. The hints make sense, but it is not a direct text whether the character is good or bad. And appearance can be deceiving. Thanks for playing!

Did you really do it in such a short time? The visuals are extremely good.

Nice theme interpretation and good graphics!

The visual filter is too strong, a bit painful to play, but still looks great, very stylized.

Cool music and fun to play!

Thanks for the review! We tried to make death scene breathtaking, elegant and sad at the same time.

We're glad you liked it, thanks for feedback!

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We originally made this game for Pixel Game Jam - 2025, but on the last day I had a power outage for over 12 hours and we couldn't finish and submit the game. We were very upset, but we decided to expand and polish the game and then just put it on itch. I think within a month or two the game will be ready. But this is just the prologue. If the audience will accept it positively, we will make a continuation of the story. There will be more screenshots and videos later.

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thanks for feedback! In my project (godot engine) i also unchecked model's illuminance and shadowcasting from own light source, you cant see your flashlight if there are no other lights nearby, but when they are — model looks really decent, without lighting errors, etc.

but materials don't look the same as in blender, i had to override them and tweak to achieve the same look. Godot probably has a very different lighting system.

actually, i tested it exactly with 4.4.1 that i have on my PC

Main reason why i'm asking for this — in future i plan to share my models with other devs, so i want to be sure they're at least decent quality and "usable".

I'm not very skillful with 3D, and when exported this model to godot had a plenty of issues, fixed all that i discovered, but currently i'm not sure is this model works properly with different setups, so i'll be very grateful for any feedback about model, to ensure that i'll prevent same problems with models in future.

Main problem that model looks different from blender, but i re-used materials and polished them inside godot, so flashlight looks almost the same as original. I'm trying to say that i'm know about this visual issue, so this post mainly about "is it works" and what things i missed.

Link: https://dango-games-developer.itch.io/police-style-flashlight

Thanks for any feedback!

Thank you for kind words!