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Dango Games

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A member registered Apr 12, 2023 · View creator page →

Creator of

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Thank you very much, we are very glad that the game was so well received by the audience!

(1 edit)

What a great review you wrote! Thank you very much for such attention to our game! Initially, we planned to make "consequences", but we rejected the idea due to lack of time. We decided to devote more time to finding bugs, polishing. Regarding the mafia leader, I wanted to show that not all "criminals" actually commit "terrible" crimes. I mean, killing murderers is a positive thing in a way. It's not truly "good", because it's still murder and a crime, but it can save a lot of lives, so it's one of the possible "ways". Being a "good villain" is very hard, it's a big burden.

I'm so glad you liked it! We tried to polish the game as much as we could. It's nice to hear that it was noticed. Thanks for the feedback!

You are not the first to talk about text speed. If the game was a little bigger and there was more time for development, I would definitely add such a setting. Thank you very much for your feedback!

Thank you! We tried to make an interesting game in line with the theme. We're glad you enjoyed it!

This was intended so that the player would not run his eyes over the words and lines, but would read them carefully. But you are right, for larger games there should be a text speed setting, we just didn't have time for such things. Really grateful for your feedback, glad you liked our game!

We are very grateful to you for such a pleasant review. Glad that you liked our game!

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Thank you very much! I spent many hours searching for suitable sounds and music, so it is very nice to hear that someone liked it. We would have loved to make the game more diverse, but we did not have suitable assets for level design, clues, and we had to make them ourselves, so we proceeded from our capabilities and the remaining time. Initially, the game was supposed to have short monologues of the characters, something like "talking to yourself", but it had to be cut out, there was no time. Also, glad you enjoyed reaping soul scene. I tried to make it breathtaking.

We decided not to add it to create an oppressive atmosphere where the player needs to read carefully and think about the consequences of their actions. Thanks for playing!

Thanks for playing and leaving a review!

Thank you! We would be happy to add more, but we tried to stick to our capabilities and not invent too much in order to have time to finish and test.

This is the main idea of the game. To confuse the player so that he doubts his decision. The hints make sense, but it is not a direct text whether the character is good or bad. And appearance can be deceiving. Thanks for playing!

Thanks for the review! We tried to make death scene breathtaking, elegant and sad at the same time.

We're glad you liked it, thanks for feedback!

but materials don't look the same as in blender, i had to override them and tweak to achieve the same look. Godot probably has a very different lighting system.

actually, i tested it exactly with 4.4.1 that i have on my PC

Thanks for the feedback! I spent a lot of time choosing music, sound effects, so it's nice to see that someone liked it. Also thanks for your idea, if I continue developing the game, I will definitely think about it. I wanted to add magic to both the character and the boss, but time was running out so I decided to focus on what was already done.

Thank you!

Thanks!

Thank you!

Good luck!

We will add a store and some other interesting things after results. We had ideas, but ran out of time. This game made in just two days, because everyone in the team is a students, so we dont have much time for fast gamedev.