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AshBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #18 | 3.667 | 3.667 |
Overall | #34 | 3.125 | 3.125 |
Sound/Music | #41 | 2.944 | 2.944 |
Gameplay/Fun | #52 | 2.889 | 2.889 |
Graphics/Visuals | #58 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
In our game, you only have one arrow β once you shoot it, you must retrieve it before you can shoot again.
What are the Discord usernames of everyone on your team?
adrinedi, nandocaramelo, Paublito9, .gela.
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Comments
Good work with graphics and theme of the jam. While I were playing I encounter a bug. Sometimes torch won't bounce from bouncing surface and instead just stuck inside it with out possibility to take it out
So many great ideas
I love pad mechanics especially the eyes that make you see further
Music is cool and really adds to the mood
Had one bug where I shot a wooden box to see if it would break and I couldn't retreive my arrow
Just played it, and I love the atmosphere going on.
My main pieces of advice are to make the arrow location indicator go above the shadows, and to have a counter showing how many enemies you still have to kill before you can continue
Really cool game, and great vibe. I found myself getting a little scared even haha. Also really nice with checkpoints, that made it way more enjoyable. Also great interpretation of the theme, I think it works nicely with the spooky aspect. Sound design is also really great! One thing I would say is that it got a little too difficult for me. I had trouble figuring out how to fight all those monsters at once in one of the levels. Overall really liked the game, so thanks for making it!
i like the game, its so spooky and yet cool
Beat the game and I gotta say i enjoyed myself, I gotta say thank you so much for checkpoints! so many of the one-hit games doesn't and its super frustrating! so its super nice <3
Some levels were really tough, but I think cause the camera was a bit too close? I think the one with everyone chasing you in a circle was a bit annoying, but I enjoyed it overall! it also had alot of content for 3 days, so good work! I say with enough details, some extra enemies, and some polish it can be a really great game! its super fun and is a nice relationship between you and the enemy, having to dodge them till you get the arrow and shoot em in the right spot! its really sick and I hope you expand on it!
I like the idea of floor-tile based powerups in this game. Who knew a larger FOV would be such a godsend?
Really nice artwork and a great concept to match the theme. I agree with some of the other comments that I wish the camera was a bit more pulled back. I get that there were nodes in the shape of an eye you could run to to help expand the camera, but even finding those was challenging with such a tight camera. Really nice work though for such a short time crunch. The bounce walls were a really nice touch and I think there were some really nice design ideas sprinkled throughout.
KINDA HARD AND KINDA COOL
The 1 arrow, follow very well the theme, well choosed!
Looks like we had a very similar idea for a game — but wow, yours looks absolutely fantastic! The pixel art is top-tier, really polished. Audio design is also spot on. Easily one of the best entries Iβve played so far in this jam
loved the visuals, but i think it would have been miles better if the camera was wildly zoomed out and there wasn't any darkness, with more emphasis on being creative with your one arrow shot.
Very cool take! The retrieval tiles were very fun to use, would be cool if the arrow dealt damage when coming back, I really liked the 5th level, felt more puzzely, I would say it could have more lighting, could be my PC but it was really hard to see (even tho I understand that's the idea). Anyways, very cool game and concept! Music was a great choice too
Good take on the theme !
So many mechanics already, good ambiance, very well done.
Music is very nice and the monsters look good. The soft lighting is well done by the way.