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Jestro

51
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A member registered Feb 05, 2022 · View creator page →

Creator of

Recent community posts

Amen.

It’s taken a few game jams for me to get as good as I have at speedrunning the process

This concept is so cool, but I really wish there was more done with it

Thank you, I did eventually find that out


maybe it would work better if there was also a wall below it?

Absolutely loved everything here, and the levels all have really clever concepts


Call me a broken record but I think the aiming it a little unintuitive at first

Solid Concept and what's there is great

One thing I had trouble with is understanding exactly where I was supposed to go to win

Solid Concept and what's there is great

One thing I had trouble with is understanding exactly where I was supposed to go to win

Great concept and decent payoff

One thing I feel holds it back is that while the sound effects are great, there's absolutely no music

Great concept and decent payoff

One thing I feel holds it back is that while the sound effects are great, there's absolutely no music

Thank you!

The way it fits the theme is because you're traveling through time to make it through the levels

it’s about 4 levels long

Man, I wished I had time to rate this when the jam was live so I could give this max stars. I really loved every bit, especially the concept and artwork

My one concern is that due to the way the game is currently set up, there's basically no point to the health upgrades as other stat and weapon upgrades have way more payoff

Game's funny, graphics are funny

The TNT collision box is way too small

When you do that, I'd recommend having gravity being heavier when the player is falling to add some satisfying weight to it

I really liked the idea, as well as the progression, but there is some stuff that may need fixing


  • If the player is moving when they open the menu, they'll keep sliding with the menu open
  • Mouse sensitivity is a bit too high
  • It's hard to see where the cursor pointed sometimes, making it hard to click the hay quickly
  • There's not really much use to the jump upgrades unless you have all of them

I really like the progression and the feeling of dodging *the woman* until you have all the upgrades

I really like the idea of having only one feature available at a time, but there's some polish I wish was there

There needs to be some more tutorialisation as to what each form is capable of, and there was a bug at the end of level 3 that crashed the game due to a dialog handler

Man I love this one

The treasure and death point system adds a lot of replayability, and the way the goblins flatten on your arrow is so funny

I wish there was a proper restart game button so I could get new attempts on the perfect run without having to refresh the whole tab

https://jestrothedm.itch.io/malformedmachines

As it turns out, I had already rated yours

I really like the concept of having difficulty options tied to which ability you choose at the start

Great all around, I do have to say that the last puzzle felt like it should have been earlier in progression

Just played it, and I love the atmosphere going on.


My main pieces of advice are to make the arrow location indicator go above the shadows, and to have a counter showing how many enemies you still have to kill before you can continue

https://jestrothedm.itch.io/malformedmachines here's mine, imma go play and rate yer's  no

I’m actually already working on a post jam version with way better puzzles

Thank you!
Yeah eventually I'm gonna release a post jam update with a LOT of fixes, as well as new assets and a total of 5 levels

If that goes well I might extend it  to a fullish game (Prolly not tho)

yeah… the .html isn’t functional as of current. You’ll have to use the .exe

I tried, but it kept breaking ToT 

Music can be a little grating, but other than that great!

Pretty cool game, but it doesn't match the theme very well IMO

Had to give the gameplay a low score because the controls were kinda janky and the level design left something to be desired

Hope you come out with a post jam version later!

Looks like I probably won't be getting a win anytime soon, but I absolutely love the controls, music, and overall gameplay

There is a window size issue where I couldn't see all the game with default display settings and had to shrink my in-computer ones to half

I think that beating stages should give some sort of smaller than shop/? rewards (And that the elites should give you some sort of upgrade for beating them so that they're not literally worthless)

Bug reports and other feedback (Great appraises will come later after I win a run)

1. (Bug) after dying, the new run button gives you a game over the second you enter a level, you have to go to the menu first

2. I feel like shooting mechanics could be explained better

did you extract the folder?

I think you need to extract it and then run the application

You know, it could also be named Petris


Cool game tho I also made it here from the video

shhhh don't tell anyone

(1 edit)

Just got around to watching the video and playing the game and of course it's really satisfying!

This likely stems from the sheer potatoness of my laptop, but currently the game isn't well optimized as I get lag spikes occasionally that interrupt the flow of the game and it led to a coupla unfair deaths.

Love the music as always ;P

Was a neat concept and was fun to try and stop my inevitable defeat. Could use sfx tho.

also credits to Gamer James for all of the art

Controls aren’t explained in game, but 


wasd to move

Shift to use the shrink pads

Left click to pick up and throw bombs

Hold Right click while you have the pouch to parry bullets into the direction you’re facing

Playing the newest version, and I can no longer make the *T room underwater. How do I get Q now?