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A jam submission

Spider SenseView game page

You have one glance to find your way through the maze !
Submitted by OEphy, Vital Laįnlětal — 4 hours, 20 minutes before the deadline
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Spider Sense's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Visuals#233.5713.571
Gameplay/Fun#273.1903.190
Overall#333.1433.143
Theme Interpretation#483.0953.095
Sound/Music#582.7142.714

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I loved this game so much! Awesome theme implementation! My time was 3 minutes and 4 seconds :). I would add a leaderboard if I were you, there's a really straightforward way of doing it, which is to use this project https://danqzq.itch.io/leaderboard-creator. I liked the random hearts scattered through some levels, neat little thing to add to the generating pool. I did run into an issue of a lag spike each time audio looped, which means you didn't load the audio into memory initially, however thats a small issue. I also could see out of bounds during the zoom out animatio nafter showing me the level. Other than that, I loved the controls, like, holy hell, its so smooth and fun. Awesome submission, good job!

How does the game fit into the theme?
You have one second to study the layout of a maze of increasing difficulty

What premade assets did you use if any?
https://opengameart.org/content/cavern-tile-set
https://freesound.org/people/josefpres/packs/36802/

What are the Discord usernames of everyone on your team?
vitallainletal
oephy
aidail

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Comments

Submitted

Cool! I like the colours and the spider is very cute :) The controls are so cool once you get used to them, the jumping feels very good with the animation and jumping from wall to wall! I would love a puzzle style game with this character and controls just because I really dig them and that type of game would be more my taste

Submitted (1 edit)

I think it's a good way to use the theme but since everything had similar color at last 4 levels I couldn't even spot the exit in one second. Spiders movement is good and fun to control but you can not turn corners without presing 2 button that was my only problem with controls. Good game.


Developer(+1)

For the controls I think that’s a mistake on our part, we did all the playtesting with controllers and added keyboard controls towards the end. We knew it worked, but they are ridiculously harder. Something we’ll have to think about earlier in our mext games!

And we are definitely lacking on the readability when the mazes grow larger. Maybe we should add a big, obnoxious arrow that points to the exit and the spider when the level starts? And probably have mlre contrasts too.

In any case thanks for reviewing and commenting on our game, we really appreciate that! 💃

Submitted

I like the idea of big obnoxious arrow my brain begs for red arrow to look at :D.

Submitted(+1)

This is super cute!! I like the spin on the “You get only one [time unit here]”, it’s clever.

I thought one thing that was missing is some time limit to make it through the dungeon. Right now it’s all self-imposed, and I noticed the game got more fun when I tried to do a level in a time limit I would put on myself. I think without some extra limitations it feels a bit too much like it is just a regular platformer.

Also, control scheme! It might be just me, but when you switch from horizontal to vertical I was expecting “left-right” to still work, it took a while to get used to having to switch to up-down.

Developer(+1)

We thought of having a time limit at first (like “1 minute to solve as much levels as possible”, but we dropped the idea for a speedrun approach. But yeah I agree, the gameplay becomes stale quickly; honestly we probably liked the idea because we could compete together for the best score! :P

(Btw the original vision was to implement a kind of daily challenge with an online leaderboard, but that was waaaay too ambitious for us in this time frame!)

Also great remark about the control scheme, I didn’t think of it but it does make sense. It sounds like a fun problem to tackle too!

Oh! And I forgot: thanks for showing your appreciation and your constructive feedback! ♥

Submitted(+1)

Without a doubt, one of the best of the jam. My time was 4 minutes and 6 seconds, and I had a lot of fun. It's impressive how much creativity can come out of this jam. Visually it's very pleasant, and the music is great. This game delivers on all fronts, and I hope to see it at the top of the jam. Excellent work.

Developer (1 edit)

That’s a lot of compliments, thanks a lot! Happy you think so highly of our entry, that’s very encouraging and very appreciated ♥

Submitted(+1)

Really nice work! The art style is really cohesive especially for matching the sprite to an existing tileset. I like the core mechanic, the wall climbing and jumping felt good to me, but the constantly increasing size of the puzzle felt more tedious than challenging. The connection to the theme also felt a bit weak, but I think this is a super strong entry with some great gameplay and artwork. Especially for 72 hours, this is very impressive!

Developer(+1)

I see what you mean. It comes back to what some other commenters suggested, i.e. raising the difficulty with new mechanics (tiles that slow/block progression, hazards/upgrades, etc.) rather than just bigger mazes. Heck, I wonder if even just adding some interactive decors could make it more interesting!

Anyway, thanks for the praise and the feedback! ❤

Submitted(+1)

Really loved this one! The wall climbing was so smooth and intuitive, im curious how you handled it in godot. My only criticisms would be that the theme felt more of an afterthought and that the levels got too big to the point it was a bit annoying, needed some variation!

Developer (1 edit) (+1)

Thanks for the praise! And yeah, the original idea to integrate the theme was not the 1-second glance, though it did come before we decided to have the spider navigate the maze. :D

I’m very glad you liked the way we handled wall climbing, I was afraid it would not click with players. The way it works is pretty simple: the character considers everything to be a floor (floor_max_angle = PI), and set up its up_direction to the floor normal, so the “gravity” actively pushes the spider against any surface that is a few pixels away. :)
Oh and the collision box had to be a perfect circle for the character, otherwise it was just detaching on steep angles.

Submitted(+1)

I like the idea, and trying to go as fast as possible around the many corners is quite fun. I do think some obstacles could add a lot of depth, like maybe spider webs which slow you down or block that drop you or something like that. That way, the world could feel more alive and thus make replaying more fun.  The last levels are quite large, and making them more challenging instead of just larger could be a good way to go. Anyway, just some ideas and feedback for the future. 

Great work!

Developer

Thanks a lot for your feedback, it’s greatly appreciated!

We were thinking of adding slippery tiles that you can’t climb or make you fall when upside down, but seeing we didn’t have the time, we scrapped the idea. Spider webs are a good suggestion, moving/falling blocks too! I’ll take notes and try it if we end up revisiting the game. 👀

Submitted(+1)

Nice game overall, liked how the maze just got bigger and bigger, but somehow still doable and fun!

Submitted(+1)

Visuals were appealing and the gameplay was interesting and a bit challenging towards the end. Cool interpretation of the theme that made for a simple but fun game :]

Developer

Thanks, glad you liked the game! I was afraid the difficulty towards the last levels was too low/too high (and still am tbh), it’s nice to get opinions on that matter so we can do better next time~ 💪

Submitted(+1)

Beat it in 03:27. Very pretty visuals, the gameplay is fun and fast-paced. Absolutely adore the little spider :') Great entry!

Developer(+1)

Hey that’s a solid time!
Glad you liked our little jumpy spidey ❤

Submitted(+1)

Visually looks very good but gameplay is a bit boring. I love spiders so I would be happy to see a full version of the game!

Developer

Thanks for the praise!

I agree that the gameplay loop becomes stale quite quickly. We had some ideas on how to make it more interesting, but didn’t get around them in time. Maybe for a later update if we continue working on it!