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(+1)

Really nice work! The art style is really cohesive especially for matching the sprite to an existing tileset. I like the core mechanic, the wall climbing and jumping felt good to me, but the constantly increasing size of the puzzle felt more tedious than challenging. The connection to the theme also felt a bit weak, but I think this is a super strong entry with some great gameplay and artwork. Especially for 72 hours, this is very impressive!

(+1)

I see what you mean. It comes back to what some other commenters suggested, i.e. raising the difficulty with new mechanics (tiles that slow/block progression, hazards/upgrades, etc.) rather than just bigger mazes. Heck, I wonder if even just adding some interactive decors could make it more interesting!

Anyway, thanks for the praise and the feedback! ❤