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(+1)

Really loved this one! The wall climbing was so smooth and intuitive, im curious how you handled it in godot. My only criticisms would be that the theme felt more of an afterthought and that the levels got too big to the point it was a bit annoying, needed some variation!

(1 edit) (+1)

Thanks for the praise! And yeah, the original idea to integrate the theme was not the 1-second glance, though it did come before we decided to have the spider navigate the maze. :D

I’m very glad you liked the way we handled wall climbing, I was afraid it would not click with players. The way it works is pretty simple: the character considers everything to be a floor (floor_max_angle = PI), and set up its up_direction to the floor normal, so the “gravity” actively pushes the spider against any surface that is a few pixels away. :)
Oh and the collision box had to be a perfect circle for the character, otherwise it was just detaching on steep angles.