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A jam submission

Final ShotView game page

Mini Code for a Cause
Submitted by Eerie02 — 6 hours, 57 minutes before the deadline
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Final Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#73.9263.926
Graphics/Visuals#74.0004.000
Overall#103.5463.546
Sound/Music#313.1113.111
Gameplay/Fun#313.1483.148

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Awesome game! I really enjoyed the graphics and visuals, I did have a lot of fun figuring out the right solution, it does pose a bit of a challenge (level 2 was particularly difficult for me, mostly because physics of bullet did not always align with the ones of the trajectory), however overall I really enjoyed the game! Good job! Great vibe, and I feel like you managed to pull off what you wanted to :)

How does the game fit into the theme?
Final Shot - A short top-down shooter where you only have one bullet.

What premade assets did you use if any?
No premade visual assets, only audio from pixabay*

What are the Discord usernames of everyone on your team?
hange2958 (eerie)

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Comments

Submitted(+1)

Amazing looking graphics! Walking up to the cops looks a bit silly, but it opens opportunities for creative solutions! I wish there were more levels

Submitted(+1)

Great work. You managed to fit the mood through the art and sound direction really well. I find it really funny that you can walk in front of your targest pointing a gun at them and they won't care at all. It is a short and challenging experience. Congrats on the achievement of getting this done for the jam

Submitted(+1)

Feels like hot line Miami had a baby with a game of billiards. Good job!

Developer

Haha it does :D Thank you!

Submitted(+1)

The graphics in this game are beautiful, and the gameplay presents a good challenge. You really have to think if you want to achieve a good result. I would’ve loved to see more of this game—it's really good.

Developer

Thank you so much for playing my game! Appreciate the kind words :)

Submitted(+1)

Best submission for one bullet theme. You are at my top 10 of this gamejam.

Developer(+1)

Thank you! You are too sweet :')

Submitted(+1)

Good game! It resembles a mobile game where you also have to shoot such bullets.

Developer(+1)

Thank you!

Submitted(+1)

This is really cool. Reminds me of Children of the Sun in a good way. Love the artwork, lighting, palette, and mood. Your vision is super clear and thoughtful. I wish the puzzles started a bit easier, and it felt weird being able to move the character through the entire level without the enemies reacting. Children of the Sun solves this by making you a sniper and keeping you at a far distance, so you'd never be spotted. I realize you were going more for a realistic style ( which I think you nailed), but I think having some different obstacles that can manipulate the bullet in different ways could be fun. Like what if there's a teleporter than teleports your bullet to a different area or like a gravity forcefield that bends your bullet a certain direction. Just spitballing. Anyway, this is all to say I think you did an awesome job for just 72 hours! Nicely done!

Developer(+1)

Thank you so much for the feedback! Never played Children of the Sun, but I might have to now, since you're the second person mentioning it :D 

Unfortunately I had very limited time on the jam and didn't implement all the features I wanted to, but I will definitely be expanding on the game in the future, and your suggestions sound awesome. Thank you!

Submitted(+1)

this is so cool, the mood and visuals are so strong. personally, i think the puzzles ramp up too quickly, a few more smaller ones would help with the pacing. i think making the shot hint a toggle (instead of holding down rmb) would be a nice quality of life improvement. there were times where i was close to hitting everyone but failed, and had to walk back to the same spot and figure out where i was aiming. one thing to consider would be to let the player stay in the same position if they fail a shot, or keep an outline of where the last missed shot was taken, to help players experiment and solve the puzzles a little easier. i have a lot of feedback because this game was AWESOME, great job! the puzzles really made me think.

Developer

Thank you! I really appreciate the feedback, since I never even thought about the position of the player, but it makes sense. I eventually will be expanding and improving the game as much as I can, so again, thank you so much for the observations :)

Submitted(+1)

I like this game because of its uniqueness, and it was challenging.

Developer (1 edit)

Thank you so much! <3

Submitted(+1)

Way cool! Great looks and an interesting puzzle.

If you build it out further, it might be cool to start with a few stupid-simple ones, give the user a chance to think they can do it without the right-click assist.

I was delighted by how patient the crooks were with the whole deal. What good sports. :)

Developer

Thanks, that's great feedback! And yes, they might be paid actors :)

Submitted(+1)

this is really cool

Submitted (1 edit) (+1)

I love this kind of bouncy puzzles, I had fun trying to figure them out!

One remark though, the difficulty curve was quite steep between the first and second room. I think it would be good as it is later in the game, but maybe lacked a visual cue/logic to point to the solution.

EDIT: Playing it a second time, I was also surprised I could just walk into the rooms and on the guards; it allows finding solutions by standing on one of them, and checking every direction until it aligns correctly. :P

Developer(+1)

Thanks for the feedback! It was challenging to judge the difficulty of it, and I totally expected it to not feel intuitive, which is why I added the hint. After the jam I will definitely work a little more on the level design and possibly add more levels in between :D

Submitted(+1)

I love the Hotline Miami aesthetic, awesome work, especially in such a short time!
I was pleasantly surprised to see it turn out to be a solid puzzle game in the end. Great job!
Also, I spent days trying to implement a prediction shot in one of my past games, so I totally get the struggle, haha!

Developer(+1)

Thank you <3 

Yes, the prediction shot proved to be a little bit of a challenge :D

Submitted(+1)

I like the perspective and art style especially! Althoug not sure if I would have been able to do the second stage without the hint, thanks for including that 😊

Developer(+1)

Thank you for playing! Glad the hints helped :)