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(1 edit) (+1)

I love this kind of bouncy puzzles, I had fun trying to figure them out!

One remark though, the difficulty curve was quite steep between the first and second room. I think it would be good as it is later in the game, but maybe lacked a visual cue/logic to point to the solution.

EDIT: Playing it a second time, I was also surprised I could just walk into the rooms and on the guards; it allows finding solutions by standing on one of them, and checking every direction until it aligns correctly. :P

(+1)

Thanks for the feedback! It was challenging to judge the difficulty of it, and I totally expected it to not feel intuitive, which is why I added the hint. After the jam I will definitely work a little more on the level design and possibly add more levels in between :D