this is so cool, the mood and visuals are so strong. personally, i think the puzzles ramp up too quickly, a few more smaller ones would help with the pacing. i think making the shot hint a toggle (instead of holding down rmb) would be a nice quality of life improvement. there were times where i was close to hitting everyone but failed, and had to walk back to the same spot and figure out where i was aiming. one thing to consider would be to let the player stay in the same position if they fail a shot, or keep an outline of where the last missed shot was taken, to help players experiment and solve the puzzles a little easier. i have a lot of feedback because this game was AWESOME, great job! the puzzles really made me think.