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(+1)

This is really cool. Reminds me of Children of the Sun in a good way. Love the artwork, lighting, palette, and mood. Your vision is super clear and thoughtful. I wish the puzzles started a bit easier, and it felt weird being able to move the character through the entire level without the enemies reacting. Children of the Sun solves this by making you a sniper and keeping you at a far distance, so you'd never be spotted. I realize you were going more for a realistic style ( which I think you nailed), but I think having some different obstacles that can manipulate the bullet in different ways could be fun. Like what if there's a teleporter than teleports your bullet to a different area or like a gravity forcefield that bends your bullet a certain direction. Just spitballing. Anyway, this is all to say I think you did an awesome job for just 72 hours! Nicely done!

(+1)

Thank you so much for the feedback! Never played Children of the Sun, but I might have to now, since you're the second person mentioning it :D 

Unfortunately I had very limited time on the jam and didn't implement all the features I wanted to, but I will definitely be expanding on the game in the future, and your suggestions sound awesome. Thank you!