Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NiceSlice

18
Posts
1
Followers
A member registered May 20, 2025 · View creator page →

Creator of

Recent community posts

Thank you, I'm happy you liked it 💙

It's fun just very buggy and needs some variety. Art, music and sounds are nice! I ended up in a state where I killed the monster but it stayed alive and followed me into the main room where it took my life :D Your description of the game sounds very existentialist


Cool! I like the colours and the spider is very cute :) The controls are so cool once you get used to them, the jumping feels very good with the animation and jumping from wall to wall! I would love a puzzle style game with this character and controls just because I really dig them and that type of game would be more my taste

I don't want to hit birds :( The slingshot could move just a tad slower so it's easier to position it

I love the visuals and the music! The shader wasn't too much for me at all, especially for a short game like this. The sounds were so good too, kinda crunchy? I wish it was hinting more at some kind of a story even if simple rather than feeling a bit random, or maybe I just didn't pick up on it, but it was nice to just soak up the atmosphere. Great submission!

Thank you for playing :)

Thank you for the feedback, I agree with your suggestions :) So many ideas, so little time!

This is nice, the shattering is very satisfying! I would like quicker controls, for example being able to drag pieces around, having keyboard shortcuts to move and rotate would be great too.  Level 6 was really good and took me quite a bit of figuring to solve and when I did I would've liked to be able to replay the solution because it was a bit too quick for me to see exactly how it played out, plus it's satisfying to watch :D Most of the other levels ran a bit too easy, perhaps it would help to add more different pieces/mechanics later on to spice things up, plus to make the progression steeper

Haha it's great on high speed, very chaotic and has a good flow to it! I have a bit of a short fuse for games like this but I could imagine people getting hooked on it. I like that even if you veer of path a bit you can often still somehow find your way back, I also like that it's quite confusing what the character will do next but it works out anyway :D

Short and sweet 🍬 Very enjoyable, definitely makes you want more. The little sound for the arrow is so fitting and satisfying haha

Thank you! 💙

Nice and chill, good music choice :) I managed to get on the leaderboard, daisy for the win! I didn't really figure out a strategy, just got lucky, but I'm a bit bummed it didn't prompt me to put my name in at the start now haha

Ah cool, this is great scope for a jam, the graphics and animations came out really nice. I'm clearly untalented at this kind of a game, my total score was 48 haha,  with that many retries the sound that plays when aiming the ball does get a bit annoying 😅 In fullscreen you don't have enough space to maneuver on some levels

Really cool! Such a nice well rounded submission for a jam :) One thing that bothered me is how easy it is to slide off the edge since the character moves quickly, maybe you could add that shift + arrow makes you move slower to give some control over that (like in Spelunky). The mechanics are nice, simple and intuitive but fun and allow for good puzzles. I kept thinking that those magic spots that retrieve the spear could double nicely as save points!

Great visuals, you definitely struck an interesting note with graphics and music :) I would've loved to see more of the level, it felt a bit disorientingly zoomed in if that makes sense. Puzzles felt a bit too easy at times, but the overall atmosphere is where this shines. I'm impressed how much you were able to build out while also making art, animations and music!

Cute! Looks quite polished for a three day game :) When I saw the game was about sleep I wrongfully assumed it will be more chill 😅 It was too difficult for me so I couldn't make it very far but my suggestions are to maybe make the vertical beds slide down more quickly so you can retry again if you fall down without losing too much time, and also put some cooldown on dashing so it can't be abused too much to move through the level quicker or maybe more on theme - dashing makes you fall asleep momentarily from fatigue :D

So pretty :) The first puzzle is my favourite, would like to see more plays with light! In the last room I could walk through walls which I doubt was intentional. I might be blanking but I'm not sure what the left shape that shows health is?