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A jam submission

The sleepy OneView game page

welcome back to your subconscious
Submitted by Monfredini (@monfredini_) โ€” 4 hours, 3 minutes before the deadline
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The sleepy One's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#512.8323.800
Graphics/Visuals#513.1304.200
Overall#532.8703.850
Theme Interpretation#592.8323.800
Gameplay/Fun#642.6833.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
Time

What are the Discord usernames of everyone on your team?
carloncio, atelis2, pedro.3, cara_paralelo, monfredinii_

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Comments

Submitted(+1)

First of all: Next time select single runtime executable in game maker when creating the application, when choosing where to save it, so you dont have to install the game, this probably discouraged many players. As not many have play this I will write a really extensive review as this game does a lot of things right but can also be improved. So I'll start off with the honest criticism:

So first: Shift activates sticky keys, had to disable that from the get-go, and also it wasn't super optimized on my laptop, but that is fine just heads up to be careful,

You restart all the way from the beginning, which is fine. I get it, its one minute, but the early section in the second level especially was not such a fun part, and when I died from the plants in the middle section of level 2, I had to redo the first part. It would be better to place each element with a purpose and not just as a long way to the actual beginning of the level, which in level 2 is where you fall in front of the rocket for me. maybe one more trap would have added so much to the level design.

Why don't you die when you fall off the map? You lose time if you do and I didn't want to sink in time if I'm not going to make it anyway, so If I fell off in the first level I would often just jump into the blade, so I cane restart with a fresh timer.

Space looked super-duper nice, I have to give it to you, really, but why in the world is that scene sooo damn long? I thought I had reached the end and almost quit the game, This was interesting as I wasnt expecting a second level when I hit the lever in the first one but was totally expecting a third.  A couple of seconds more and I would have quit the game before level 3.

Now, to the good parts: The Music was excellent, and the sounds were also on point hats off! The art was also really, really great and made this game feel great. The fact you could ONLY dash was also a fun mechanic, and I did complete this game and did have fun! It was not too easy and not to0 hard I would say. As I said before, the level 2 feel a little longer than they should be, but still it was truly a fun experience and this game was a lot better than a lot of other games I have played in this game jam.

I hope I didn't sound too harsh in my critique, I really did enjoy it. 

Great job guys and good luck with all future endeavours :) !!!

Submitted(+2)

honestly this game is a hidden gem, I really REALLY love this game, its super charming, the gameplay was challenging but fun! My only main issue was level two there, I think the leap of faith part was annoying and the spikes blended too much.

another issue I had was a tiny few bugs, some times the buzzsaws wouldn't kill me, they just went right through when im on the pillows, which speaking of, the pillows also cause some funk when paired with the spinning wind stuff there,  but otherwise I would 100% pay for a game like this with more levels, the concept alone would make alot of fun levels! 

(+2)

muito bao, acordei enquanto jogava

Submitted(+2)

Cute! Looks quite polished for a three day game :) When I saw the game was about sleep I wrongfully assumed it will be more chill ๐Ÿ˜… It was too difficult for me so I couldn't make it very far but my suggestions are to maybe make the vertical beds slide down more quickly so you can retry again if you fall down without losing too much time, and also put some cooldown on dashing so it can't be abused too much to move through the level quicker or maybe more on theme - dashing makes you fall asleep momentarily from fatigue :D