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(+1)

For the controls I think that’s a mistake on our part, we did all the playtesting with controllers and added keyboard controls towards the end. We knew it worked, but they are ridiculously harder. Something we’ll have to think about earlier in our mext games!

And we are definitely lacking on the readability when the mazes grow larger. Maybe we should add a big, obnoxious arrow that points to the exit and the spider when the level starts? And probably have mlre contrasts too.

In any case thanks for reviewing and commenting on our game, we really appreciate that! 💃

I like the idea of big obnoxious arrow my brain begs for red arrow to look at :D.