We thought of having a time limit at first (like “1 minute to solve as much levels as possible”, but we dropped the idea for a speedrun approach. But yeah I agree, the gameplay becomes stale quickly; honestly we probably liked the idea because we could compete together for the best score! :P
(Btw the original vision was to implement a kind of daily challenge with an online leaderboard, but that was waaaay too ambitious for us in this time frame!)
Also great remark about the control scheme, I didn’t think of it but it does make sense. It sounds like a fun problem to tackle too!
Oh! And I forgot: thanks for showing your appreciation and your constructive feedback! ♥