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Perhaps it was just me, but it took me a while to figure out how to actually collect and sell trash. I spent several minutes trying to hold on to trash while backing into the station before I realized that I needed to buy the storage unit. Equipping it by default or showing the user a more prominent prompt to buy it would be much clearer.

Once I figured out what to do, I enjoyed it! The presentation is great. I would have liked if the concept was developed further, but I know that with the time constraints of a short jam like this, you can't add everything.

I understand that the prerequisite may have been hard to work around, but I felt like the controls weren't the best. Moving the mouse back and forth between thrust and direction while trying to collect trash at the same time was tedious. Mapping the scroll wheel to thrust instead of FOV might have made it much easier to control.

The sound volumes need to be adjusted. I had to turn my volume extremely high in order to hear the ambience. Little did I know that the collision sound would be at a much higher volume. I was using headphones, so that was unpleasant to say the least. In addition, the ambience doesn't seem to loop.

The first storage upgrade says that it costs $100 even though it is actually only $50. The same goes for the thrust, durability, and sell multiplier upgrades - they say $100 but each cost $30.

Aside from those comments, I did enjoy playing. Good work!

(+1)

thank you so much for the feedback i definitely overscoped for this jam and also the audio seems to have been kinda broken by itch in the debug window it seemed to be completely normal but in itch its all over the place