This is impressive! Cool concept, and a surprisingly detailed game. What stands out is how well you were able to make everything work with the mouse limitation
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Litter Critter!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #4 | 4.083 | 4.083 |
| Concept | #7 | 3.500 | 3.500 |
| Overall | #14 | 3.347 | 3.347 |
| Presentation | #16 | 3.417 | 3.417 |
| Use of prerequisite | #22 | 3.667 | 3.667 |
| Enjoyment | #26 | 2.833 | 2.833 |
| Controls | #31 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
Wasn't made with MiniScript
Bezi
Wasn't made with the help of Bezi
GameMaker
Wasn't made with GameMaker
Comments
The way you have it configured for mouse input only was clever, very complex even with this limiting prerequisite. I loved the art and the vibe of the game, just that sound effect when you bump into stuff is so loud LOL! Great work on this
Perhaps it was just me, but it took me a while to figure out how to actually collect and sell trash. I spent several minutes trying to hold on to trash while backing into the station before I realized that I needed to buy the storage unit. Equipping it by default or showing the user a more prominent prompt to buy it would be much clearer.
Once I figured out what to do, I enjoyed it! The presentation is great. I would have liked if the concept was developed further, but I know that with the time constraints of a short jam like this, you can't add everything.
I understand that the prerequisite may have been hard to work around, but I felt like the controls weren't the best. Moving the mouse back and forth between thrust and direction while trying to collect trash at the same time was tedious. Mapping the scroll wheel to thrust instead of FOV might have made it much easier to control.
The sound volumes need to be adjusted. I had to turn my volume extremely high in order to hear the ambience. Little did I know that the collision sound would be at a much higher volume. I was using headphones, so that was unpleasant to say the least. In addition, the ambience doesn't seem to loop.
The first storage upgrade says that it costs $100 even though it is actually only $50. The same goes for the thrust, durability, and sell multiplier upgrades - they say $100 but each cost $30.
Aside from those comments, I did enjoy playing. Good work!
This game is cool! I love the idea of how it works, but it's a bit too slow overall in the beginning and I feel there are some fixes that can really make it shine! For example, I personally don't think the FOV is needed, as I had it at max the whole time - find a level that works for your game and keep it at that so you can remove the FOV and reduce clutter.
I would love an emergency stop button, i found myself fighting the controls to get where I needed to go, and since debris sold for so little, by the time I had enough funds to upgrade and keep exploring, I felt I had seen what the game had to offer. Making us a bit faster, starting us with a basic 3 slot storage instead of having to buy it and tinkering with the UI controls will help here!
Overall, a cool little game!







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