This game is super cool! The mechanics are incredibly unique and being able to rewind in a puzzle game was awesome. The visual effects and sound design are great, too. Definitely difficult, but it made me spend lots of time on it. Great job with this one!
gloompixel
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The visuals and background layering is super cool on this one! I also noticed a bit of lighting around the main character, very cool. The music was nice too, and the sound design made a great addition to everything. Simple gameplay, but charmingly so and still has a good amount of challenge to it. Nice work!
The start is exciting, I love the text wobbles/effects and strange dialogue. It definitely helps the strange theme with how odd it all is. I also love how the text continues into the start, following the player... It's so cool and immersive!
Now, as others have said, the game seems unplayable past the first cliff. After pushing the box, not much can be done. I found the one secret passage while stuck, but it didn't help me unfortunately. Either I'm playing wrong, or the jump isn't high enough for the box to be pushed the opposite direction. This concept seems really cool, and with more time I'm sure it would be awesome. Good job on this, good luck, sorry I couldn't beat it.
I love this submission! All of the visuals go together so well, and there's cutscenes and lighting and turn based fighting... Yeah, I really love this game. I never got the parry timing right, unfortunately. Also, I'm not sure if this is a bug, but I got soft locked out of the game when fighting the final hooded boss. I attacked, then it attacked, and then the game stopped. The menu disappeared and nothing happened until I exited the game.
But besides that, for a game jam this is very impressive. I love the animations, the dialogue with the old man, and the turn based elements. Great work!
This game is hard! It's pretty fun though, and the music adds so much to the intensity of the game. The premise is fun, and the character art is funny with decent animation. I always love when shooter games have the gun move towards your cursor, it's so charming.
For the gameplay, the health is a bit confusing at times. The number above the character will seem like you have a lot of health, but you're really only one shot away from death. The percentage at the top helped, but it was a bit confusing overall. The enemies are hard, but I like that after a while of shooting you get a window to get them before they lock onto you again. I love the wall slide and wall jumps, it makes the gameplay much smoother.
Overall, great work on this!
I can't believe you made this all from scratch! This is seriously impressive. I loved the writing, it really made the game special and the premise is just perfect for a game. Also, the art style is so unique and cool! The music added to the atmosphere a lot, too. My only complaint is that the controls when it came to interacting (like picking up the saplings annd cutting down trees) was a bit clunky and would take a moment to work, which can be terrible when trying to save every second in a chaotic gameplay loop like this.
Great work, I love seeing fully solo devs in jams and this was super impressive. I hope you keep making games! :)
I like the idea of a MTG-style card bullet hell. This is nicely polished for a 3-day jam, lots of enemy and character variety. My favorite character is definitely the bomber. The pixel art is nice, too! My only suggestion would be a clear way to see the card character health, like health bars or something. Good luck and happy jamming!
This is a really solid jam submission! The controls are very fun. I'm not sure if you made the art and music, but they fit together really nicely and the art style is perfect for this game. The screen shake is cool! A few things I noticed: The music doesn't loop, which is unfortunate. I picked an explosion card and I think it flung me from the arena, because I got softlocked out of the game after that and the restart button didn't seem to work. Other than that, this is a very polished jam submission and I'm pretty impressed, especially since you say it's the wrong version. Good luck, happy jamming!
The difficulty increase was nicely done. I also love the spritework on the ninja, very dynamic!
I think the spikes from LVL 13 on were placed just a little too close to the spawn, so when you'd die if there was any left over movement, you'd run into the spikes and die once or twice more. Besides that, this was very fun! I was determined despite doing pretty terrible. Best of luck!



