Thanks for playing!!! There'll be a full version, someday, just wait :)
Kranelux
Creator of
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Oh wow, thanks!! Glad you liked that much! :D
I can't tell you exactly when I'll release a full version of this concept since I'm currently working on other project, but yeah, it seems is worth developing more this concept so it's very likely that I'll make a full version, hope you're there to play it ^^.
Also, thanks for the advices, I'll take note of them!
And WOW, how did you get so many errors!? It must have taken you many attempts, I thought no one would beat the game since you have to be very lucky. GG!
Thanks for playing! Glad you liked that much :). Yeah, it's very difficult to beat, you need a very good RNG since there are some blocks that combine perfectly and others that almost don't generate many errors, so don't worry if you didn't beat it.
Oh, I didn't thought about the visual cue, you're right, that would help a lot so thank you so much for the advice :D
Great game!
Very interesting and fun, reminds me of games like I'm on Observation Duty, but with a twist. Very good implementation of the theme and I felt identified with some bugs.
Unfortunately I couldn't beat the game because of an actual bug (the first time I died, when I clicked the character nothing happened, it showed up the default click character dialogue), but I watched the end of the game on the playthrough video and really liked it; the reactivate bug mechanics is very clever and makes the game not just about finding bugs, now you have to find out which bugs use to scape, really cool.
Also I liked the dialogues, really funny, and the end of the story is great.
Really good job! :D
Really enjoyable, simple but fun.
I like the character design and the fact that even the game has no music the bullets make noise with rythm and make some "procedural" music, really cool!
It took me some attempts but I beated the game, but it seemed to me that the hitboxes are big, like the complete sprite of the cubes are covered by the hitbox and I got hit some times just for a pixel, which didn't feel good.
Really nice game! Good job :D
Thanks for playing! Maybe I'll do a full version on the future. And don't worry about not reaching the goals, since the game is pretty unbalanced sometimes is nearly impossible to generate more than 800 errors and sometimes you can generate 60000 errors with just one code, so it's normal to not reach the objective
Aww, that cat is super cute, why does the roomba want to chase it? It's only breaking a couple of things...
Fun game, I really enjoyed it! Loved having to jump on the couch and making cute things to calm down the roomba and it saying Awww, like it bothers it that the cat has saved itself. Really cool idea!
Thank you so much! Glad you liked the story :D
Well, it's my first narrative game and I know what you're talking about not knowing what system to use, I've been there. So everything I'll say is about the experience I learned from it, so I'm not an expert ahahahaha.
For the dialogs, I use .csv files; one column is for the key of the specific dialog I want (I also use it to know which character is talking), other column is for the text, and for this game I used also a third column called "Action" that says if the code has to read the next part of the dialog or close it. Something like this:
| Key | Text | Action |
| Mom_firstScene | Good morning sweetie! | Next |
| Someone has slept in uh ;) | Next | |
| I told you not to stay up watching that A Regular Tv Show so late | Close |
For each scene, honestly I coded all of them from scratch ahahahaahhaha. Not the best way but since there weren't many scenes and I didn't have much time to make something more sophisticated I used this method. For example you can use the Animation system your engine has, but I don't like it too much; you can use .csv files making a scipt parser and making your own system (not recommended, it's poorly redeable); or I'm sure there are some other more efficient methods to make them; even maybe your engine has some community-made plugins to do it. For example, in a game I'm currently making I'm making a visual node cinematic system for myself that I think would allow me to make scenes like the ones I made for this game easier and faster.
And about how to structure the narrative... Well, I also struggled a bit on some parts but I think something that works is asking yourself what would you like to happen after every point of the story. Like thinking of yourself as a player, what would you like to see? or what would you like to happen on the game? Is like making the story you'd want to see. If something is funny for you (or whatever the feeling you want to transmit) then it's good. I don't know if I'm explaining well, sorry ahhahahaha. To give you an example of this game; I needed an excuse to make the player go to the abandoned house for the first time, so I thought of some ways I could make it and the one that liked me the most was "someone calling for help", because I thought on the washing machine thing and I found it funny, so I said: "Okay, someone calls for help, Billy runs away and when you enter the house you found Master stuck inside the washing machine. I like it".
I don't know if I've explained myself well on every topic, I hope so.
I hope you find this useful! :D
Nice game for only having 2 days to make it! I like the character, reminds me a bit of Homer Ball from The Simpsons game, and having to collect cookies reminds me more of him ahahahaha. Some sounds would have been nice, but I started learning Godot recently too and I know some simple things take more time than they should when you don't know how to make them so I understand you focused on the playable part.
Good job!
P.S: Adding coyote time would be nice, not strictly necessary for this game but for future ones would be great
Thank you so much! Yeah, I had big big inspiration on Undertale. I admit some events are a little bit forced, but making more scenes to have a better story building would have taken me more time and I couldn't have finished the game hehe. And yeah, different endings and making choices was the original idea but the time was chasing me so I let it go hahaha
Super fun game, I really enjoyed it!
Very good implementation of the theme, I love how there are some different builds you can use depending on how much do you want to risk. I lost right before the final boss but maybe I play it once again later!
I love the visual, and WOW, it feels so good to get a jackpot.
Really nice work! :D
Thanks for playing and your comment!
I understand your point on 20 seconds as a default time, but the game is all designed to reach every "checkpoint" in a little less than 15 seconds, if the time was 20 seconds maybe someone who is really good at this kind of games could skip some parts because that little time difference, and that would feel bad for that player, it's hard to set a time that fits every player, I tried setting different times and I think 15 is the best because it feels doable but also hard and demanding.
Thanks for appreciating the tutorials on the game environment, I don't really like to use some kind of UI to explain the controls, I love when other games do the same, it feels so immersive, and as this game's background is practically a solid color is like the perfect scenario to do it.
Yeah, I wanted to add some more visual effects that would make the game look better, but as you said there was only 96 hours and I rathered to spend the time on make the game feel better than look better, would have love to implement some dash or jump effect or particles when walking or sliding on a wall :(.
Thank you again for playing and the feedback!
Thanks for playing! I think the music fits very well for what I wanted, could have been better tho.
Oh god, I knew someone would notice at some point. I knew that could happen but I just said "Nah, I dont' think someone will jump and dash at the end, right?" HAHAHA. Honestly, I don't know why I didn't fixed it, I mean, I only had to make the trigger a bit larger, it takes no time to do, so I can't explain myself why I left it in that way knowing that dodging it could happen, maybe I'm just dumb? idk hahaha. I'm sorry for that. Nice time for a first run tho!
First of all, thanks for playing and leaving your opinion!
Yeah, more visual effects like some jump or dash effects, some particles as well and better sound effects would have been nice, but I spent almost all the time with the movement, the level design and the basic sprites, so I couldn't afford to do more juicy things, but yeah, that would definitely make the game better.
And I agree that it's unforgiving, but I made it on purpose, I think that's the fun of the game, having to play almost perfect and trying not to make any mistake, like if you were a speedrunner; that's why I implemented the time cheat as you said, knowing that the game is pretty hard and to give the chance for "non-tryhard" players to complete the game without having to hone their skills.
About the manual reset, as I said, you can't afford to make almost any mistake, so if you know you won't reach your objective you can use it to avoid wasting time, I think having to wait until the automatic reset knowing that you have nothing to do is annoying and frustrating. For me, admitting my defeat just encourages me more and makes me want to get better and do it better the next time, concentrate more (I'm not saying that you're wrong and I'm right, just giving my vision).
Anyway, even if we don't completely agree on our visions thank you so much for the feedback and for giving your opinion and vision, is always nice to know someone else's opinion that doesn't think as you.
Nice for a first game! One tip I'll give you is that the player damage receiver collider and enemies and bullets damage dealers colliders should be smaller than their sprites to give the player a little fail threshold, getting hit just for one pixel feels bad and unfair. And as you did with the normal enemies, the boss should make a flash effect when you deal damage to it as well.
Also I liked the boss design!
Really nice game! Liked that you're not able to beat the game on the first run and you have to earn new skills that will allow you to reach the same point but faster. Nice level design, there's some shortcut paths on some levels that are meant to be used once you earn the necessary skill, really nice job!
I love the main character design!
Amazing game! I've completed all the game and I've loved it. but there's some things that I want to comment.
Honestly I didn't have as many bugs as people say, only that to move on a combat to some position you have to select other first and that the heal hat does not heal, only waste your turn *wasted my money buying it T-T*.
I struggled to beat the fisherman, sometimes there was no chance that I could kill some enemy to heal myself, and as I said the heal hat does not heal, I was close to leave the game, but I was loving it and wanted to continue playing and see what else it had to offer, tbh once I had a good strat and had some lucky I beated him hehe.
And now, the end of the game. Oooooow man, idk how much time I've spent. I liked the concept of having to win several fights to actually win, but it was soooo frustating, not because it was hard but it was just unfair, idk how many times I was just one-shoted without having any chance to do something. The worst part was the 2nd fight against the sheriff and gambler cat (don't remember the name sorry), after finally winning the first fight then go to the 2nd, first turn the sheriff shoots (-2 hp) and the cat dice shows 6 (-3 hp), "ok I'm dead", that was so frustating, I had 0 chance, tried to one-shot the sheriff using the bullet that has a range of damage, but didn't have that lucky. That happened several times. That thing combined with the fact that there's no skip cutscene button or something to make it faster felt so annoying and frustrating and I was sooooo close to leave the game, but I just wanted to finish it, I had come so far to give up. Finally, with some good rng I managed to beat it and wow, felt so nice HAHAHA!
Now, over all of these bad things, this game is absolutely awesome. The artwork is just fantastic, and the music, owww the music, loved every single piece. The game is super fun to play, the shooting mechanics is so satisfying and fun and liked that you can move so there's more chance that your enemies fail but your aim decrease, although I feel like since the fight against the fisherman it does not affect enemies anymore idk. I loved the humor and the story of the game, apparently there's some big lore behind that I don't know, but anyway I liked it, although sometimes is hard to read some words because of the font, but I liked the font so is a little sacrifice to do hahaha.
It's amazing that you've created this in a 4 days jam, there's a lot of content idk know how you did that. And because of the short amount of time of the jam I completely understand that there are some unpolished things, so yeah, despite the bad things the game has I loved it and will probably be my favourite game of the jam (by far). If there was a extended and more polished version I'd play it for sure.
Sorry for the big big text hahaha but I liked the game and wanted to give my opinion on some things, maybe I forget something to say but I think all the text above is just enough HAHAHA.



