Thanks for playing and your comment!
I understand your point on 20 seconds as a default time, but the game is all designed to reach every "checkpoint" in a little less than 15 seconds, if the time was 20 seconds maybe someone who is really good at this kind of games could skip some parts because that little time difference, and that would feel bad for that player, it's hard to set a time that fits every player, I tried setting different times and I think 15 is the best because it feels doable but also hard and demanding.
Thanks for appreciating the tutorials on the game environment, I don't really like to use some kind of UI to explain the controls, I love when other games do the same, it feels so immersive, and as this game's background is practically a solid color is like the perfect scenario to do it.
Yeah, I wanted to add some more visual effects that would make the game look better, but as you said there was only 96 hours and I rathered to spend the time on make the game feel better than look better, would have love to implement some dash or jump effect or particles when walking or sliding on a wall :(.
Thank you again for playing and the feedback!