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BeCool3000

129
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A member registered Sep 06, 2025 · View creator page →

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Very nice! got that survivors, twin stick level up collect xp thing and much more potential! Graphics are super cool too wow! I can only imagine if you did do a true twin stick butterry controls I would have given you a 5 on gameplay instead of a 4. 

seems pretty cool i don't normally play games like this. Interesting mechanic with the camera changes, kind of like not 3rd person almost like 4th person lol.

I like that there seems to be systems and patrons going on that is don't see or understand. :)

lol. with mouse/touch controls: the closer you are to the edge of the screen it increases throttle input. and hang a left by clicking on the left side of the screen after the lift. I made them like that so you still get throttle variance even on touchscreen. I was trying to come up with a way to have more than just on/off throttle. Thanks for playing!

i like these kinds of games ive put in some serious vsl time lol. You got the basics down!

Nice atmosphere.

Haha the shock paddles.

I couldn't aim the lightning. Even when i did hit em they didn't get hurt. I liked the snapping sounds.

Sheep shock corner pocket. It would be kinda cool to be able to have them bump each other and setup shots. Shock was a tiny bit too short kinda?

hmm. cat.

aw man i just learned about this. I want to do something like this, but I didn't realize this happened. 7 hrs is not enough time. lol extend it by 2 weeks?

Congrats! what a nice game.

LOL soooouuuper cutscene. I love the rabbits. Nice clean and comfy match 3 game. :)  .... ok gotta go I got some soup on...

Thank you for your kind words! I relayed your comment to the voice actor :)

Thanks for the feedback ideas! Yeah me and hiccup the other programmer kind of tag teamed it an we where almost working on it 24hrs a day sometimes haha. We got a ton of work in to keep up with the artists and audio ppl. It was a blast to work with our team. By the end it was pretty tight teamwork!

You are no alone, we did find that bug too. Right now there is a workaround, if you can't open the peppermint you can trow away that packet and the next one should open.

I liked the train atmosphere.  What a cozy village. cool.

cool, I liked it. Haven't played that kind of game in many years. Nice to see a cat in there serving coffee eheh. 

hahah The Turkey's SFX are so menacing.

thanks! our team really likes your game too

got to day 22 unlocked mushrooms, kinda lost steam. Very well done the math part of it and the just right positioning of the prices, kept me going. Chill music and atomos

The song is genius. You included an actual bat not another generic vampire. That is fun.

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oh yeah, this is a good concept. The SFX were really good. The only thing that would have made it perfect really is if you don't reset the boss HP every time you get hit by a leaf. For a jam I think just make it easier like just slow down every time you get hit by a leaf. Maybe show the fade out of dying, but let the player keep playing until the boss dies and then show the ending. Maybe focus on that like show the ending even for a jam. Overall great job though, very good!

oh ok, I did see the warmth happening. I thought that was cool with the lighting. I just maybe didn't realize it was part of a quest, it's probably just me some times I skip dialog or it's hard to pay attention to details that are given. I did get the acorns, most of them I started looking for the hedgehog, then went bottom left to the mushrooms and actually I really was having fun jumping on the mushrooms and the SFX, but I got hung up on one of the holes, and I couldn't move out of it. So it broke the run. I missed the hedgehog, now I'm intrigued. :)

Wow nice! I'm not sure if I was mining for gold or making breakfast. I love the beat of the music and it's so cool getting some international flavors!

Wow nice! I'm not sure if I was mining for gold or making breakfast. I love the beat of the music and it's so cool getting some international flavors!

oh rad i love this concept for a clicker, it has interactions too, very nice! Unfortunately I couldn't collect the acorns even after unlocking 3 capacity I couldn't spend them or something? maybe i will try again later.

i really like the cutscene it's touching in a hilarious way, and it's based on reality? lol. I really want to try it, but i have come back several times and I still can't get any sound!? Is this just me? I wish i could give a full review.

very cool intro, topps. It really set a nice tone and the poetic vibe I really dug it. Scavenger hunt then ensued...

Super cute! I love the running sound omg. Then i had to bonk boxes with my head like lara croft. I really enjoyed the crash badicoot style run too, the difficulty was just hard enough once i figured out the controls. sweet little game. 

nice 3/4 jam on the music! 
I liked your game, made me want some soup too. I also kept having trouble with the bread and getting the topping to work. Nice, work, we had to make similar recipe systems on our game too. I know how challenging it can be and you guys did good, you have a lot more toppings than ours!

this would make a good alarm clock!

Nice comfy little platformer, he must be comfortable in nature with no clothes on lol. I think i only died once, and the music was chill too.

really nice game! I love the core concept and the pumpkin puzzles, they where just hard enough. The music is great and fits the vibe really well, and the little story with Maple kept me motivated to finish. All around, really well done!

yippee! I love your guys take on this genre ;)

I love the croaks idea, my fav was to set the drum+bass+shaker and then I went fishing and chilled.

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I enjoyed putting the recipes together.
Everything worked really well, and it felt great once I got into the flow. I love the little 3D kitchen and level, it’s super cozy, and the fireplace is such a nice touch. Our jam game is actually kind of similar but in 2D, so it was extra fun seeing this take in 3D. The ghost theme isn’t totally my personal cup of tea, but the core mechanics are really fun and satisfying. Nice work!

I love the parallax effect with the water in the foreground it gave me a bit of a Kingdom Two Crowns feel, but more freedom and sandbox like. Turning that into a game about rebuilding bird habitats is such a unique twist, too.

I was also curious about the bird sounds. are the different calls tied to the specific species you unlock? if not i could really imagine hearing a really nice sound design based on bird calls. Overall, this was super calming and charming to play. Great job thanks for sharing your hard work!

i hope you don't mind me sharing a tool that I have really been using a lot lately and it's free. It works really well for calibrating loudness. Once I started getting into working with audio in games I found it very useful. https://youlean.co/download-youlean-loudness-meter/
It's actually a very interesting subject getting into LUFS and industry standards n stuff.

I really like the core concept here, having the music crescendo and add layers as the numbers go up is such a cool idea. It does get a bit tedious and a little dizzying at times, but it’s a great foundation and I could totally see this approach paired with more expansive visuals in the future.

The simplicity of this version is also really charming, though. The ramp-up hit a bit of a plateau for me; maybe speeding it up a little or adding some extra interaction beyond just waiting for the sap to rise (like a small click mechanic or mini-action) could help keep the engagement up. Overall, really neat idea and execution!