Very nice! got that survivors, twin stick level up collect xp thing and much more potential! Graphics are super cool too wow! I can only imagine if you did do a true twin stick butterry controls I would have given you a 5 on gameplay instead of a 4.
BeCool3000
Creator of
Recent community posts
lol. with mouse/touch controls: the closer you are to the edge of the screen it increases throttle input. and hang a left by clicking on the left side of the screen after the lift. I made them like that so you still get throttle variance even on touchscreen. I was trying to come up with a way to have more than just on/off throttle. Thanks for playing!
oh yeah, this is a good concept. The SFX were really good. The only thing that would have made it perfect really is if you don't reset the boss HP every time you get hit by a leaf. For a jam I think just make it easier like just slow down every time you get hit by a leaf. Maybe show the fade out of dying, but let the player keep playing until the boss dies and then show the ending. Maybe focus on that like show the ending even for a jam. Overall great job though, very good!
oh ok, I did see the warmth happening. I thought that was cool with the lighting. I just maybe didn't realize it was part of a quest, it's probably just me some times I skip dialog or it's hard to pay attention to details that are given. I did get the acorns, most of them I started looking for the hedgehog, then went bottom left to the mushrooms and actually I really was having fun jumping on the mushrooms and the SFX, but I got hung up on one of the holes, and I couldn't move out of it. So it broke the run. I missed the hedgehog, now I'm intrigued. :)
nice 3/4 jam on the music!
I liked your game, made me want some soup too. I also kept having trouble with the bread and getting the topping to work. Nice, work, we had to make similar recipe systems on our game too. I know how challenging it can be and you guys did good, you have a lot more toppings than ours!
I enjoyed putting the recipes together.
Everything worked really well, and it felt great once I got into the flow. I love the little 3D kitchen and level, it’s super cozy, and the fireplace is such a nice touch. Our jam game is actually kind of similar but in 2D, so it was extra fun seeing this take in 3D. The ghost theme isn’t totally my personal cup of tea, but the core mechanics are really fun and satisfying. Nice work!
I love the parallax effect with the water in the foreground it gave me a bit of a Kingdom Two Crowns feel, but more freedom and sandbox like. Turning that into a game about rebuilding bird habitats is such a unique twist, too.
I was also curious about the bird sounds. are the different calls tied to the specific species you unlock? if not i could really imagine hearing a really nice sound design based on bird calls. Overall, this was super calming and charming to play. Great job thanks for sharing your hard work!
i hope you don't mind me sharing a tool that I have really been using a lot lately and it's free. It works really well for calibrating loudness. Once I started getting into working with audio in games I found it very useful. https://youlean.co/download-youlean-loudness-meter/
It's actually a very interesting subject getting into LUFS and industry standards n stuff.
I really like the core concept here, having the music crescendo and add layers as the numbers go up is such a cool idea. It does get a bit tedious and a little dizzying at times, but it’s a great foundation and I could totally see this approach paired with more expansive visuals in the future.
The simplicity of this version is also really charming, though. The ramp-up hit a bit of a plateau for me; maybe speeding it up a little or adding some extra interaction beyond just waiting for the sap to rise (like a small click mechanic or mini-action) could help keep the engagement up. Overall, really neat idea and execution!




