Thanks, I was trying to fit as many systems into the match 3 as I could. I know it can feel a little overwhelming. I actually had an earlier version with even more going on, and I almost added unlockable tile types with their own behaviors too. But I did not want to make it so complicated that people would just bounce off it.
The tiles are hand-drawn, and so are the little crow character and its animations. The most practical way AI helped was with coding and building the game systems. It was not a magic button. I still spent many hours using agentic coding workflows, testing constantly, and playtesting.
I do not mind using AI. I think it is time people can see that using AI is not automatically evil. There are real ways a skilled developer, artist, or creator can use these tools to explore more ideas and amplify themselves, not replace themselves.