Should work now if you refresh! Sorry about that. We had a bad build up for about 3 minutes so I think you were unlucky enough to start playing at that exact moment
SavageSantar
Creator of
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I think it's completely fair to view it as farfetched, because there was even a lot of internal discussion about how the theme fits among just us two developers. I personally think it works at a very 'molecular' level, like when you boil a game down to what it truly is in its base parts. What is an enemy? What is a weapon? For me, I truly believe a square block is an enemy and a mouse cursor is a weapon. Because that's a bit of what the theme of this puzzle game is about anyways. A colored square can represent something, anything, or nothing.
Thanks for playing! I'm not aware of any hidden areas in our game so it sounds like you didn't miss anything. I think saying that it feels slow or clunky is more than fair, but it was definitely an intentional design choice on our part for a couple of reasons. Mainly it was to make it where pausing felt like the character's main strength in how they overcome the enemies. It's a tricky balance for sure. It was also a slight nod to the old school games where the characters tend to feel a bit cumbersome.
I appreciate you providing your thoughts and comments. Very helpful feedback!
Rated your platformer and left you some feedback! Enjoyed it!
Feel free to check out ours: https://radcodex.itch.io/zaupf-the-time-barbarian
I meant the game characters as they appear on the main menu and such. Like the main character. And the enemies. They look good by themself but by integrated better I just mean they look really flat with the background. So that could be an improvement point for the next time is making the art with the camera view of the game in mind.
Just played and rated yours. Left some feedback in the comment sections.
Feel free to check ours out: https://radcodex.itch.io/zaupf-the-time-barbarian
Haha very funny game. I was playing it straight up for a little while then realized the glitch. Very amusing implementation. Got the slow mo bug so didn't finish, but enjoyed nonetheless.
The cover art was really nice looking, by the way. It could've been integrated better into the actual game but the character art itself is great.




